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Why do you multiclass?
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<blockquote data-quote="hejtmane" data-source="post: 6745656" data-attributes="member: 6799371"><p>I think this goes back to the younger crowd that started in 3 and 3.5 that power gamed the multi-class to they mega bad arses.</p><p></p><p>Me I cut my teeth on D&D and the AD&D 1.0 I remember when Unearthed Arcana came out man I was in heaven that was awesome especially after playing the original D&D and the initial AD&D 1.0 then spent time in 2.0. I only barley play 3.0/3.5 My son found a few of the old books I had back in the days(I am running his groups campaign as DM right now) so the only thing you could find was 3/3.5 or 4 then 5e was coming out and I had flashbacks to the early days so we switched. Then I am a very flexible GM I love concept and like players to embrace them that makes for more fun then all the power gaming in the world. Packing up your knocked out buddy in full plate and using him as a battering ram is funny and great (oh wait that was me knocked out). I embrace outside the box but within reasonable limits of the rules makes for more fun; laughter and memories with friends why I would never play adventure league. </p><p></p><p>The boys that started playing with my son enjoy it alot and can not wait until the next sessions because it is all fun because of that they talk about some of the fights they where memorable not because they where bad arse killed everything but because they had fun in the process when did things most GM's would get mad about. I work with the guys to make sure that we can build a multi-class character that will not be dreadful long tern and still fit their theme even end game.</p><p></p><p>I think 5e with smart planning even end game a multi-class character can keep up and still meet the rp reasons. Both can be effective end game to the team and not feel left behind</p></blockquote><p></p>
[QUOTE="hejtmane, post: 6745656, member: 6799371"] I think this goes back to the younger crowd that started in 3 and 3.5 that power gamed the multi-class to they mega bad arses. Me I cut my teeth on D&D and the AD&D 1.0 I remember when Unearthed Arcana came out man I was in heaven that was awesome especially after playing the original D&D and the initial AD&D 1.0 then spent time in 2.0. I only barley play 3.0/3.5 My son found a few of the old books I had back in the days(I am running his groups campaign as DM right now) so the only thing you could find was 3/3.5 or 4 then 5e was coming out and I had flashbacks to the early days so we switched. Then I am a very flexible GM I love concept and like players to embrace them that makes for more fun then all the power gaming in the world. Packing up your knocked out buddy in full plate and using him as a battering ram is funny and great (oh wait that was me knocked out). I embrace outside the box but within reasonable limits of the rules makes for more fun; laughter and memories with friends why I would never play adventure league. The boys that started playing with my son enjoy it alot and can not wait until the next sessions because it is all fun because of that they talk about some of the fights they where memorable not because they where bad arse killed everything but because they had fun in the process when did things most GM's would get mad about. I work with the guys to make sure that we can build a multi-class character that will not be dreadful long tern and still fit their theme even end game. I think 5e with smart planning even end game a multi-class character can keep up and still meet the rp reasons. Both can be effective end game to the team and not feel left behind [/QUOTE]
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