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Why do you multiclass?
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<blockquote data-quote="Li Shenron" data-source="post: 6746290" data-attributes="member: 1465"><p>As a player I think I have multiclassed probably only once or twice in the 3e era. It was just to try it out, probably both to see how I'd handle a hybrid character concept <em>and</em> if I could find some functional synergy between the two classes' abilities.</p><p></p><p>OTOH I did "multiclass" into a prestige class a few more times back then (although it can be considered a different thing), IIRC always from Wizard or Sorcerer. There the reason was specifically because arcane spellcasters prestige classes were always more attractive than staying in the base class forever, both in terms of adding new abilities and more flavor. I consider that to be a flaw of the base classes design in 3e.</p><p></p><p></p><p></p><p>IMO it originally stems from early editions players, who typically multiclassed only because they wanted the goodies of 2 characters at the same time, or because they couldn't decide between (sometimes very) different classes i.e. roles in the story. The "Elf" class in BECMI was maybe the most common case (even if not "multiclassing" strictly, the class worked as 2 classes at once): everybody wanted to play an Elf because you'd be roughly a Fighter and a Wizard and the same time, and thus simply the best character in the game.</p><p></p><p>Yes, at higher levels you'd pay the price of being behind single-classed PC by a few levels, <em>but you had to get there first</em>, and most players could figure out that it was convenient to start strong and live on a debt you might never get far enough to pay for it.</p><p></p><p>This problem disappeared with the advent of 3e multiclassing rules. But then multiclassing became a lot more flexible that before, so the new problem was that some players dedicated a lot more attention to creating "combos" as powerful as possible, than the attention they dedicated on playing the game with the rest of the group. Probably a lot of people still cringe at the memories of such players, and blame multiclassing or feats or prestige classes for that.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6746290, member: 1465"] As a player I think I have multiclassed probably only once or twice in the 3e era. It was just to try it out, probably both to see how I'd handle a hybrid character concept [I]and[/I] if I could find some functional synergy between the two classes' abilities. OTOH I did "multiclass" into a prestige class a few more times back then (although it can be considered a different thing), IIRC always from Wizard or Sorcerer. There the reason was specifically because arcane spellcasters prestige classes were always more attractive than staying in the base class forever, both in terms of adding new abilities and more flavor. I consider that to be a flaw of the base classes design in 3e. IMO it originally stems from early editions players, who typically multiclassed only because they wanted the goodies of 2 characters at the same time, or because they couldn't decide between (sometimes very) different classes i.e. roles in the story. The "Elf" class in BECMI was maybe the most common case (even if not "multiclassing" strictly, the class worked as 2 classes at once): everybody wanted to play an Elf because you'd be roughly a Fighter and a Wizard and the same time, and thus simply the best character in the game. Yes, at higher levels you'd pay the price of being behind single-classed PC by a few levels, [I]but you had to get there first[/I], and most players could figure out that it was convenient to start strong and live on a debt you might never get far enough to pay for it. This problem disappeared with the advent of 3e multiclassing rules. But then multiclassing became a lot more flexible that before, so the new problem was that some players dedicated a lot more attention to creating "combos" as powerful as possible, than the attention they dedicated on playing the game with the rest of the group. Probably a lot of people still cringe at the memories of such players, and blame multiclassing or feats or prestige classes for that. [/QUOTE]
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