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*Dungeons & Dragons
Why do you multiclass?
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<blockquote data-quote="CapnZapp" data-source="post: 6748388" data-attributes="member: 12731"><p>For my players, it's a combination.</p><p></p><p>I have two players. Both wanted to play a Ranger. One exploring the two-weapon fighting style, the other to be a "wilderness archer".</p><p></p><p>But in the end, both started out as Fighters. </p><p></p><p>The Ranger class does melee poorly, with or without two weapons, since its most powerful feature, Hunter's Mark, requires you to play a damage-avoiding character, and being in melee ain't that.</p><p></p><p>For the other character - the Archer - the importance of the Crossbow Expert and Sharpshooter feats was the deciding factor: fighters get these faster. </p><p></p><p>In the end, the TWF player abandoned the idea to multiclass into Ranger and chose to stay in the Fighter class instead (choosing the Eldritch Knight subclass).</p><p></p><p>The Archer player is still viewing his character as a Ranger, but plans to MC into that class after six levels of Fighter, and probably only for a few levels - high level Rangers have decidedly unimpressive features.</p><p></p><p>So in my case, multiclassing is a way to roleplay without having to take the suck that comes with certain classes (*cough* rangers and sorcerers *cough*)</p><p></p><p>I'm sure they'll multiclass for pure minmaxing builds later on thou <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6748388, member: 12731"] For my players, it's a combination. I have two players. Both wanted to play a Ranger. One exploring the two-weapon fighting style, the other to be a "wilderness archer". But in the end, both started out as Fighters. The Ranger class does melee poorly, with or without two weapons, since its most powerful feature, Hunter's Mark, requires you to play a damage-avoiding character, and being in melee ain't that. For the other character - the Archer - the importance of the Crossbow Expert and Sharpshooter feats was the deciding factor: fighters get these faster. In the end, the TWF player abandoned the idea to multiclass into Ranger and chose to stay in the Fighter class instead (choosing the Eldritch Knight subclass). The Archer player is still viewing his character as a Ranger, but plans to MC into that class after six levels of Fighter, and probably only for a few levels - high level Rangers have decidedly unimpressive features. So in my case, multiclassing is a way to roleplay without having to take the suck that comes with certain classes (*cough* rangers and sorcerers *cough*) I'm sure they'll multiclass for pure minmaxing builds later on thou ;) [/QUOTE]
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Why do you multiclass?
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