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<blockquote data-quote="Arial Black" data-source="post: 6748661" data-attributes="member: 6799649"><p>No problem at all. Whether it matches someone else's taste is neither here nor there; it makes total sense.</p><p></p><p></p><p></p><p>No it doesn't, and I'll explain the difference.</p><p></p><p>You have, for campaign reasons, excluded all of those classes/paths. You have, by default, <strong>in</strong>cluded all of the other classes/paths! You have included, for example, rogue/assassins and open hand monks. You have included all of the abilities gained by each class. You have included Sneak Attack, Expertise, Unarmoured Defence and Martial Arts.</p><p></p><p>How can you object to a character that has those abilities, since you already include them? This doesn't make sense. My Rog 1/Mnk 1 doesn't have any abilities that you haven't already allowed. There is no ability you cannot handle, all of the PCs are 2nd level, there is no extra work you have to do because the player has already done the work in both crunch and fluff terms.</p><p></p><p>There is no <em>rational</em> objection. <em>Ir</em>rational objections are indefencible.</p><p></p><p></p><p></p><p>Here, you are setting up an unreasonable scenario and then pointing out how unreasonable it is. The idea that the PC has only ever trained or even thought about one class before his 1st level abilities manifest, when 'suddenly' other abilities spring out of 'nowhere' is just as sensible/stupid as the way the system works for single class PCs.</p><p></p><p>For single class PCs, if you envision years of training from being, say, 8 years old while those abilities only finally manifest when the PC finally clicks over into adulthood, then it's just as easy to say that the PC has been studying the abilities of two classes since he was 8, and the abilities of the second class manifest one day (or 300xp) after the abilities of the first.</p><p></p><p>Also, for single class PCs, they manifest new abilities, out of the blue, every time they level up! Sometimes in the middle of a dungeon/wilderness, sometimes more than once per week, all without 'the player willing to have their PC sit out the game for months or years'. Whether or not you think that this makes sense for single class PCs, it makes exactly the same amount of sense for multi class PCs.</p><p></p><p>When I created my Rog/Mnk, my background for her included training from a young age to gain a selection of abilities, in exactly the same way that any other PC, single or multi classed, trained for years to get their abilities. Not all of those abilities manifest at the same time; we don't suddenly turn from commoners to 20th level PCs on our 16th birthday. Our previous training contains the seeds of all our levels, gradually realised as we gain experience. <em>This is no different for multi class or single class PCs.</em></p></blockquote><p></p>
[QUOTE="Arial Black, post: 6748661, member: 6799649"] No problem at all. Whether it matches someone else's taste is neither here nor there; it makes total sense. No it doesn't, and I'll explain the difference. You have, for campaign reasons, excluded all of those classes/paths. You have, by default, [b]in[/b]cluded all of the other classes/paths! You have included, for example, rogue/assassins and open hand monks. You have included all of the abilities gained by each class. You have included Sneak Attack, Expertise, Unarmoured Defence and Martial Arts. How can you object to a character that has those abilities, since you already include them? This doesn't make sense. My Rog 1/Mnk 1 doesn't have any abilities that you haven't already allowed. There is no ability you cannot handle, all of the PCs are 2nd level, there is no extra work you have to do because the player has already done the work in both crunch and fluff terms. There is no [i]rational[/i] objection. [i]Ir[/i]rational objections are indefencible. Here, you are setting up an unreasonable scenario and then pointing out how unreasonable it is. The idea that the PC has only ever trained or even thought about one class before his 1st level abilities manifest, when 'suddenly' other abilities spring out of 'nowhere' is just as sensible/stupid as the way the system works for single class PCs. For single class PCs, if you envision years of training from being, say, 8 years old while those abilities only finally manifest when the PC finally clicks over into adulthood, then it's just as easy to say that the PC has been studying the abilities of two classes since he was 8, and the abilities of the second class manifest one day (or 300xp) after the abilities of the first. Also, for single class PCs, they manifest new abilities, out of the blue, every time they level up! Sometimes in the middle of a dungeon/wilderness, sometimes more than once per week, all without 'the player willing to have their PC sit out the game for months or years'. Whether or not you think that this makes sense for single class PCs, it makes exactly the same amount of sense for multi class PCs. When I created my Rog/Mnk, my background for her included training from a young age to gain a selection of abilities, in exactly the same way that any other PC, single or multi classed, trained for years to get their abilities. Not all of those abilities manifest at the same time; we don't suddenly turn from commoners to 20th level PCs on our 16th birthday. Our previous training contains the seeds of all our levels, gradually realised as we gain experience. [i]This is no different for multi class or single class PCs.[/i] [/QUOTE]
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