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Why do you multiclass?
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<blockquote data-quote="Arial Black" data-source="post: 6749655" data-attributes="member: 6799649"><p>The 'reasoning' is the issue.</p><p></p><p>I have no expectation of being in your campaign, simply because I live half a world away. I'm not envisioning feeling any frustration with what you'll allow in your game. I'm coming at this from the other side: that <em>you</em> have no rational basis for your stance.</p><p></p><p>You don't have to worry about the hard work of putting the PC together crunch-wise, you don't have to come up with a back story; the player does those things.</p><p></p><p>The 'illogic' of how PCs gain new abilities out of the blue simply by gaining XPs and without any training is identical for single AND multi class PCs.</p><p></p><p>The concept that you have had to train for a decade or so before your 1st level abilities manifest works just as well for a multi class PC who is designed as a multi class character from the outset.</p><p></p><p>There are no abilities that the MC PC has that you haven't already approved. If you approve the abilities of a Rog 2 and approved the abilities of a Mnk 2, then you have already approved all of the abilities possessed by a Rog 1/Mnk 1. The names of classes don't really define what PCs <em>are</em>; what defines them is what they can <em>do</em>. You've already approved of everything a Rog 1/Mnk 1 can do.</p><p></p><p>All that's left is an irrational dislike. Disliking MCing is okay, but telling everyone else that <em>they</em> cannot MC based on your irrational feelings about MCing is wrong. You should be self-aware enough that you recognise your own irrationality on this particular issue, and not let it colour your decisions.</p><p></p><p></p><p></p><p>Ah...a potentially rational reason, wrapped up in your unintentional insult.</p><p></p><p>The idea that an unknown MC combo may 'break the game' is really an irrational fear if you don't know what it is. You fear the unknown. Blind ignorance is not the answer, knowledge is.</p><p></p><p>The reality of MCing is that you gain a greater variety of abilities by sacrificing power. For example, I have a Pal 2/War 3. This combo can do some cool stuff, no doubt, but when you compare that stuff to the stuff that the Bar 5 can do, you realise that he has no second attack. When you compare him to the Wiz 5 you realise that he has no 3rd level spells. What you gain on the swings, you lose on the roundabouts. He <em>is</em> cool though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What you've done by banning MCing is decide that MC PCs are too powerful, without checking to see if a particular combination actually <em>is</em> too powerful, while at the same time happy to have high level wizards!!!!</p><p></p><p>The unintentional insult is this:-</p><p></p><p></p><p></p><p>You're assuming the lowest of motives. You assume that <em>anyone</em> who wants to MC is 'focussed <strong>solely</strong>' on creating an 'uber-combo', with 'almost no RP goodness'. You assume that anyone who wants to MC is a dirty, min-maxing powergamer who doesn't deserve to sit at the same table as 'proper' role-players like you!</p><p></p><p>First, you disregard those who feel a MC PC fits their concept even if it is mechanically inferior.</p><p></p><p>Second, the idea that an optimised character and a 'proper RP' character are mutually exclusive concepts. This is the old Stormwind Fallacy rearing its ugly head once again.</p><p></p><p>Yes, game balance is something to be monitored, but the idea that single class PCs must be balanced while MC PCs must be uber is false. You're pre-judging every single MC PC as too powerful, <em>before you've even seen it</em>, because of your own, irrational dislike.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6749655, member: 6799649"] The 'reasoning' is the issue. I have no expectation of being in your campaign, simply because I live half a world away. I'm not envisioning feeling any frustration with what you'll allow in your game. I'm coming at this from the other side: that [i]you[/i] have no rational basis for your stance. You don't have to worry about the hard work of putting the PC together crunch-wise, you don't have to come up with a back story; the player does those things. The 'illogic' of how PCs gain new abilities out of the blue simply by gaining XPs and without any training is identical for single AND multi class PCs. The concept that you have had to train for a decade or so before your 1st level abilities manifest works just as well for a multi class PC who is designed as a multi class character from the outset. There are no abilities that the MC PC has that you haven't already approved. If you approve the abilities of a Rog 2 and approved the abilities of a Mnk 2, then you have already approved all of the abilities possessed by a Rog 1/Mnk 1. The names of classes don't really define what PCs [i]are[/i]; what defines them is what they can [i]do[/i]. You've already approved of everything a Rog 1/Mnk 1 can do. All that's left is an irrational dislike. Disliking MCing is okay, but telling everyone else that [i]they[/i] cannot MC based on your irrational feelings about MCing is wrong. You should be self-aware enough that you recognise your own irrationality on this particular issue, and not let it colour your decisions. Ah...a potentially rational reason, wrapped up in your unintentional insult. The idea that an unknown MC combo may 'break the game' is really an irrational fear if you don't know what it is. You fear the unknown. Blind ignorance is not the answer, knowledge is. The reality of MCing is that you gain a greater variety of abilities by sacrificing power. For example, I have a Pal 2/War 3. This combo can do some cool stuff, no doubt, but when you compare that stuff to the stuff that the Bar 5 can do, you realise that he has no second attack. When you compare him to the Wiz 5 you realise that he has no 3rd level spells. What you gain on the swings, you lose on the roundabouts. He [i]is[/i] cool though. :) What you've done by banning MCing is decide that MC PCs are too powerful, without checking to see if a particular combination actually [i]is[/i] too powerful, while at the same time happy to have high level wizards!!!! The unintentional insult is this:- You're assuming the lowest of motives. You assume that [i]anyone[/i] who wants to MC is 'focussed [b]solely[/b]' on creating an 'uber-combo', with 'almost no RP goodness'. You assume that anyone who wants to MC is a dirty, min-maxing powergamer who doesn't deserve to sit at the same table as 'proper' role-players like you! First, you disregard those who feel a MC PC fits their concept even if it is mechanically inferior. Second, the idea that an optimised character and a 'proper RP' character are mutually exclusive concepts. This is the old Stormwind Fallacy rearing its ugly head once again. Yes, game balance is something to be monitored, but the idea that single class PCs must be balanced while MC PCs must be uber is false. You're pre-judging every single MC PC as too powerful, [i]before you've even seen it[/i], because of your own, irrational dislike. [/QUOTE]
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