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Why do you multiclass?
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<blockquote data-quote="Kithas" data-source="post: 6750362" data-attributes="member: 97587"><p>Just going to address this first because it literally made me face-palm.</p><p>The reason that multiclassing and feats are used to optimize characters is because those are the <strong>only options we have for optimizing</strong>. Otherwise it would just be a 11fighter with a greatsword does 22.5+3*str avg damage a turn, end of discussion. There's nothing to discuss or brew about because there is nothing to work with...</p><p>It's not because multiclassing is game-breaking or overpowered in and of itself. You're basically saying that wall-paint automatically makes a room better because it is discussed when talking about decorating. It is what they are working with so of course they are discussing it.</p><p></p><p>Anyways.</p><p>No there is no built-in rule that says that you have to have proper rp to back-up your multiclassing.</p><p>But guess what? There is no built in rule that says you have to properly back-up your single-classing either!</p><p>There is nothing in the core rules that says that Jimmy the Barbarian with a str of 6 that has never held an axe before and is actually a very calm and pacifistic individual, cannot exist. Nor anything that says that even without fighting he will become better at fighting. There are plenty of ways to gain exp outside of combat. So specifically by the RAW Jimmy can get all the way to level 20 as a Barbarian without ever raising his fist or Raging once.</p><p></p><p>But that's not D&D and no DM in their right mind would tolerate that at his table, it would be boring and silly.</p><p>The same goes for multiclassing, no there is not specific rule that says your fighter cannot gain levels in cleric. But any DM worth his salt would ask him: "Where did you gain a faith strong enough to channel Divine energy?" to which the player will have to have a good answer.</p><p></p><p>What you're afraid of seems to be two things;</p><p>-Your players outclassing each other at what they set out to be good at.(being out-paladined)</p><p>-Your players abusing an oversight of the rules to change classes without having any rp to back it up. (fighter changing to cleric)</p><p></p><p>Both of these are solved by having good players.</p><p>If your players can't be trusted with big-boy toys then I guess you shouldn't give them to them. Or you could help them grow as players.</p><p></p><p>There are plenty of rules in the book that I don't like how they are written -I'm still not 100% on how Improved Divine Smite is supposed to work, its some of the worst rules text I've seen- ,but that doesn't mean I throw the rule out.</p><p></p><p>To be clear I'm not trying to tell you how to run your table, you do what is best for you and your players. All I am trying to communicate is that there is no <strong>real</strong> reason for what you are doing besides "It's what we like and it works." That is a fine reason, but to site other things as you are is just muddying the waters and spreading disinformation.</p></blockquote><p></p>
[QUOTE="Kithas, post: 6750362, member: 97587"] Just going to address this first because it literally made me face-palm. The reason that multiclassing and feats are used to optimize characters is because those are the [B]only options we have for optimizing[/B]. Otherwise it would just be a 11fighter with a greatsword does 22.5+3*str avg damage a turn, end of discussion. There's nothing to discuss or brew about because there is nothing to work with... It's not because multiclassing is game-breaking or overpowered in and of itself. You're basically saying that wall-paint automatically makes a room better because it is discussed when talking about decorating. It is what they are working with so of course they are discussing it. Anyways. No there is no built-in rule that says that you have to have proper rp to back-up your multiclassing. But guess what? There is no built in rule that says you have to properly back-up your single-classing either! There is nothing in the core rules that says that Jimmy the Barbarian with a str of 6 that has never held an axe before and is actually a very calm and pacifistic individual, cannot exist. Nor anything that says that even without fighting he will become better at fighting. There are plenty of ways to gain exp outside of combat. So specifically by the RAW Jimmy can get all the way to level 20 as a Barbarian without ever raising his fist or Raging once. But that's not D&D and no DM in their right mind would tolerate that at his table, it would be boring and silly. The same goes for multiclassing, no there is not specific rule that says your fighter cannot gain levels in cleric. But any DM worth his salt would ask him: "Where did you gain a faith strong enough to channel Divine energy?" to which the player will have to have a good answer. What you're afraid of seems to be two things; -Your players outclassing each other at what they set out to be good at.(being out-paladined) -Your players abusing an oversight of the rules to change classes without having any rp to back it up. (fighter changing to cleric) Both of these are solved by having good players. If your players can't be trusted with big-boy toys then I guess you shouldn't give them to them. Or you could help them grow as players. There are plenty of rules in the book that I don't like how they are written -I'm still not 100% on how Improved Divine Smite is supposed to work, its some of the worst rules text I've seen- ,but that doesn't mean I throw the rule out. To be clear I'm not trying to tell you how to run your table, you do what is best for you and your players. All I am trying to communicate is that there is no [B]real[/B] reason for what you are doing besides "It's what we like and it works." That is a fine reason, but to site other things as you are is just muddying the waters and spreading disinformation. [/QUOTE]
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