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Why do you NOT like 3.5 ?
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<blockquote data-quote="Zhure" data-source="post: 1052944" data-attributes="member: 308"><p>In 3.5 I like -</p><p>- the class changes, makes them more balanced with each other</p><p>- most of the feat changes and additions</p><p>- most of the clarifications</p><p>- Druids spontaneous casting of SNA (a weak improvement, but nice flavor)</p><p>- the dropping of exclusive skills (UMD for the sorcerer, weeeeeeee)</p><p></p><p>In 3.5 I dislike-</p><p>- the neutering of the casters, with regards to weakened spells</p><p>- the overpowering changes to Improved Trip and Improved Grapple.</p><p></p><p>In the one 3.0 game I'm in, we're updating to 3.5 Monks, Druids, Bards and Barbarians, but nothing else. I'm especially disappointed in the new grappling rules and the trip rules, since neither is linked to hit points, a low-level grappler or tripper can make mincemeat out of a much higher level character, so a well-rounded fighter has to develop defense strategies against something that shouldn't be so efficient.</p><p></p><p>Greg</p></blockquote><p></p>
[QUOTE="Zhure, post: 1052944, member: 308"] In 3.5 I like - - the class changes, makes them more balanced with each other - most of the feat changes and additions - most of the clarifications - Druids spontaneous casting of SNA (a weak improvement, but nice flavor) - the dropping of exclusive skills (UMD for the sorcerer, weeeeeeee) In 3.5 I dislike- - the neutering of the casters, with regards to weakened spells - the overpowering changes to Improved Trip and Improved Grapple. In the one 3.0 game I'm in, we're updating to 3.5 Monks, Druids, Bards and Barbarians, but nothing else. I'm especially disappointed in the new grappling rules and the trip rules, since neither is linked to hit points, a low-level grappler or tripper can make mincemeat out of a much higher level character, so a well-rounded fighter has to develop defense strategies against something that shouldn't be so efficient. Greg [/QUOTE]
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Why do you NOT like 3.5 ?
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