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<blockquote data-quote="jester47" data-source="post: 1886176" data-attributes="member: 2238"><p>When I was a kid I played pretend. I pretended I was Luke Skywalker or I pretended I was a wizard, or a knight. The house I lived in as a kid had a big field behind it. In fact much of the land around my part of the subdivision was undeveloped for the 11 years lived there. So I grew up in a land of treeforts, hidden bases, creeks, mysterious ruins (the remains of the ranch that the sub division was on, pretty much old farm trash and older tree forts) trails and paths. If you ent out my front door and kept walking (assuming the other houses and fences did not get in the way, you would get to the Big Field. This had a forest, an amazin tree fort a road and such. This combined with the fantasy and science fiction movies I saw gave me an imagination. </p><p></p><p>When I was 11 or 12 the developers came. The land of my youth and my imagination was destroyed. Gone was the forest path, and the elves that walked upon it, the field where I tracked down dinosaurs and hunted criminals from the future, the mighty fortresses built by generations children in their never never land were sundered and destoryed. You would not believe the mud, the trenches. It was not done all at once, it was slow, first the small field than the big one. Over the course of four years as I became a teenager, as I grew up, the place where the elves and orcs, hobits and trolls lived slowly died. No longer would I work for Robin Hood among the varied oaks (post, live and english) of the forest. No longer would I be a noble knight armed with an old wooden surveyors stake. The Nothing was comming. I find it only fitting that as I grew up so faded the field. </p><p></p><p>D&D lets me go back to that field. Its all that remains of those places real and imagined where I played as a child. Sure the street I lived on remains, as does the pecan tree in my old front yard. But the children that were my friends have all grown up and moved on. No more games of war are played there, no gathering of the neighborhood kids on the dusky summer evenings. The fields and the forest were magical things, gateways to some other place. I think that we all should have somthing tangible that takes us back to our childhood. My childhood was filled with the imaginary events in those places. D&D lets me go back to the field in a way, in a very normal and grown up fashion. </p><p></p><p>But there is more to the reason I play these crazy games. Before electricity the entertainment was to sit around the table with your family and tell stories or sing songs or play games. The stories would involve or be the inspiration for the families art. D&D combines both of these. I think that is why many play. Its a tradition older than the game itself. I know that is why I play. </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1886176, member: 2238"] When I was a kid I played pretend. I pretended I was Luke Skywalker or I pretended I was a wizard, or a knight. The house I lived in as a kid had a big field behind it. In fact much of the land around my part of the subdivision was undeveloped for the 11 years lived there. So I grew up in a land of treeforts, hidden bases, creeks, mysterious ruins (the remains of the ranch that the sub division was on, pretty much old farm trash and older tree forts) trails and paths. If you ent out my front door and kept walking (assuming the other houses and fences did not get in the way, you would get to the Big Field. This had a forest, an amazin tree fort a road and such. This combined with the fantasy and science fiction movies I saw gave me an imagination. When I was 11 or 12 the developers came. The land of my youth and my imagination was destroyed. Gone was the forest path, and the elves that walked upon it, the field where I tracked down dinosaurs and hunted criminals from the future, the mighty fortresses built by generations children in their never never land were sundered and destoryed. You would not believe the mud, the trenches. It was not done all at once, it was slow, first the small field than the big one. Over the course of four years as I became a teenager, as I grew up, the place where the elves and orcs, hobits and trolls lived slowly died. No longer would I work for Robin Hood among the varied oaks (post, live and english) of the forest. No longer would I be a noble knight armed with an old wooden surveyors stake. The Nothing was comming. I find it only fitting that as I grew up so faded the field. D&D lets me go back to that field. Its all that remains of those places real and imagined where I played as a child. Sure the street I lived on remains, as does the pecan tree in my old front yard. But the children that were my friends have all grown up and moved on. No more games of war are played there, no gathering of the neighborhood kids on the dusky summer evenings. The fields and the forest were magical things, gateways to some other place. I think that we all should have somthing tangible that takes us back to our childhood. My childhood was filled with the imaginary events in those places. D&D lets me go back to the field in a way, in a very normal and grown up fashion. But there is more to the reason I play these crazy games. Before electricity the entertainment was to sit around the table with your family and tell stories or sing songs or play games. The stories would involve or be the inspiration for the families art. D&D combines both of these. I think that is why many play. Its a tradition older than the game itself. I know that is why I play. Aaron. [/QUOTE]
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