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<blockquote data-quote="Torx" data-source="post: 164184" data-attributes="member: 2730"><p>It's a little paper - just for general soc, nothing major. But your idea for a broader study of the conversion of community organization is an intriguing one, and has much merit.</p><p></p><p>Fortunately though, I only have to analyze the culture and structure within the standard gaming group (relying heavily on D&D). Not too tough - but I wanted some opinions outside my own table to represent a wide cross-sampling of opinions.</p><p></p><p>Plus, it's interesting to know what draws people to this kind of game. I've played with a wide range of people that I may never had said boo to otherwise - if only for that, I'm thankful for the game.</p><p></p><p>It's also interesting to note that RPG friends aren't always like regular friends. I have (and have had) several gaming buddies where we haven't said two words to each other outside of game context, but in the game we, and our characters, converse on a completely different level. Very odd thing IMHO.</p><p></p><p>Anyways - this is all good stuff - and I'll be taking some quotes here (uncredited of course, unless those like Randolpho note otherwise)</p></blockquote><p></p>
[QUOTE="Torx, post: 164184, member: 2730"] It's a little paper - just for general soc, nothing major. But your idea for a broader study of the conversion of community organization is an intriguing one, and has much merit. Fortunately though, I only have to analyze the culture and structure within the standard gaming group (relying heavily on D&D). Not too tough - but I wanted some opinions outside my own table to represent a wide cross-sampling of opinions. Plus, it's interesting to know what draws people to this kind of game. I've played with a wide range of people that I may never had said boo to otherwise - if only for that, I'm thankful for the game. It's also interesting to note that RPG friends aren't always like regular friends. I have (and have had) several gaming buddies where we haven't said two words to each other outside of game context, but in the game we, and our characters, converse on a completely different level. Very odd thing IMHO. Anyways - this is all good stuff - and I'll be taking some quotes here (uncredited of course, unless those like Randolpho note otherwise) [/QUOTE]
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