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Why do you play games other than D&D?
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<blockquote data-quote="steenan" data-source="post: 7632476" data-attributes="member: 23240"><p>I think the question is strange. It treats D&D as some kind of default, as if one needed a reason to play something different. For me, D&D was just one of the games I tried; neither the first nor the best one.</p><p></p><p>In general, I prefer varied experiences. I switch between games to do something different. Sometimes, we play series of one-shots, jumping between games. At other times, we play campaigns, but we still interweave them with single sessions ran on different systems. If I had to play a single game for long time, it would become stale and risk burning me out. I went through that once and I don't want it to happen again.</p><p></p><p>Other than just getting a broader range of experiences, I like learning new things. Some of the new things I never return to; some become my new favorites. Between these extremes are games that show me new niches, new styles of play, new kinds of mechanics or new tools that can be re-used elsewhere. By reading and playing different games and comparing them I learn how they affect the process of play, what works well and what doesn't, what are their strengths and limitations. </p><p></p><p>Last but not least, I like focused games. They have much better ratio of fun to play an prep time than games that try to do everything; they are also much easier to teach to new players. But because they are narrow, it's hard to find interesting things to explore when playing a single game of this kind for a long time. It's much better to play a session or two, change to something else and return when an inspiration strikes that matches the first game's focus.</p><p></p><p>Last year I created a new group, introducing some of my co-workers to RPGs and helping some return to the hobby after many years of not playing. Each adventure I ran for them used a different system, specifically to show them how varied RPGs are and to help them identify their preferences. We went through Mouse Guard, Dogs in the Vineyard, Masks, Urban Shadows, Monsterhearts, Strike and Nobilis. And it worked great. Not only the group really bought into playing, one of them recently ran their first session (Mouse Guard) as a GM.</p></blockquote><p></p>
[QUOTE="steenan, post: 7632476, member: 23240"] I think the question is strange. It treats D&D as some kind of default, as if one needed a reason to play something different. For me, D&D was just one of the games I tried; neither the first nor the best one. In general, I prefer varied experiences. I switch between games to do something different. Sometimes, we play series of one-shots, jumping between games. At other times, we play campaigns, but we still interweave them with single sessions ran on different systems. If I had to play a single game for long time, it would become stale and risk burning me out. I went through that once and I don't want it to happen again. Other than just getting a broader range of experiences, I like learning new things. Some of the new things I never return to; some become my new favorites. Between these extremes are games that show me new niches, new styles of play, new kinds of mechanics or new tools that can be re-used elsewhere. By reading and playing different games and comparing them I learn how they affect the process of play, what works well and what doesn't, what are their strengths and limitations. Last but not least, I like focused games. They have much better ratio of fun to play an prep time than games that try to do everything; they are also much easier to teach to new players. But because they are narrow, it's hard to find interesting things to explore when playing a single game of this kind for a long time. It's much better to play a session or two, change to something else and return when an inspiration strikes that matches the first game's focus. Last year I created a new group, introducing some of my co-workers to RPGs and helping some return to the hobby after many years of not playing. Each adventure I ran for them used a different system, specifically to show them how varied RPGs are and to help them identify their preferences. We went through Mouse Guard, Dogs in the Vineyard, Masks, Urban Shadows, Monsterhearts, Strike and Nobilis. And it worked great. Not only the group really bought into playing, one of them recently ran their first session (Mouse Guard) as a GM. [/QUOTE]
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