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Why do you play games other than D&D?
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<blockquote data-quote="Tony Vargas" data-source="post: 7632505" data-attributes="member: 996"><p>That was very true back in the 90s. Then d20 ate the hobby. Now we've come full circle and the hobby /is/ D&D, again - as far as anyone looking at it from the outside can tell. </p><p></p><p>There are finally non-trivial non-d20 games out there, again, a lot of them coming back, themselves, from the height of their relative in-their-niceh popularity in the 90s (or even 80s or 70s), which is cool. So you might play a re-printed or re-launched Storyteller or Traveler or whatever for the same reasons you first dipped your toes back in D&D when 5e came out: which, generally, boil down to nostalgia.</p><p></p><p>The 'new wave' and indy trends, though utterly overwhelmed by d20 never went away, and they're actually going strong just way under the radar with D&D grabbing all the attention. You'd play them for the same reason you would in '92: you're experimenting, trying to break out of the first RPG's narrow paradigm.</p><p></p><p></p><p>I'm not sure that bundling PF into it really makes a big difference anymore. In 2013, sure, but now, with D&D, itself, growing by leaps and bounds for the last 4 or 5 years, and PF in a pre-rev-roll doldrum?</p><p></p><p></p><p>Yep, unless you're already deep into the hobby, D&D /always/ has been the default TTRPG. </p><p>It's the game the mainstreamers have heard of. In the 80s, when they heard it was associated with Satanism & suicide (like Heavy Metal music had been), it was a fad. In the 90s, & 00s, when it was associated with elitist nerdrage and 40-yo virgins, not s'much. </p><p>Today, with nerd chic downright mainstream and D&D prominently featured in pop culture, it's back with a vengeance. </p><p></p><p>If you walk into the FLGS on RPG night and there's a table playing something other than D&D, it's probably M:tG, or a boardgame - because they didn't realize it was RPG night, and there was a table free. ;P</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7632505, member: 996"] That was very true back in the 90s. Then d20 ate the hobby. Now we've come full circle and the hobby /is/ D&D, again - as far as anyone looking at it from the outside can tell. There are finally non-trivial non-d20 games out there, again, a lot of them coming back, themselves, from the height of their relative in-their-niceh popularity in the 90s (or even 80s or 70s), which is cool. So you might play a re-printed or re-launched Storyteller or Traveler or whatever for the same reasons you first dipped your toes back in D&D when 5e came out: which, generally, boil down to nostalgia. The 'new wave' and indy trends, though utterly overwhelmed by d20 never went away, and they're actually going strong just way under the radar with D&D grabbing all the attention. You'd play them for the same reason you would in '92: you're experimenting, trying to break out of the first RPG's narrow paradigm. I'm not sure that bundling PF into it really makes a big difference anymore. In 2013, sure, but now, with D&D, itself, growing by leaps and bounds for the last 4 or 5 years, and PF in a pre-rev-roll doldrum? Yep, unless you're already deep into the hobby, D&D /always/ has been the default TTRPG. It's the game the mainstreamers have heard of. In the 80s, when they heard it was associated with Satanism & suicide (like Heavy Metal music had been), it was a fad. In the 90s, & 00s, when it was associated with elitist nerdrage and 40-yo virgins, not s'much. Today, with nerd chic downright mainstream and D&D prominently featured in pop culture, it's back with a vengeance. If you walk into the FLGS on RPG night and there's a table playing something other than D&D, it's probably M:tG, or a boardgame - because they didn't realize it was RPG night, and there was a table free. ;P [/QUOTE]
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