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Why do you play games other than D&D?
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<blockquote data-quote="Fenris-77" data-source="post: 9828608" data-attributes="member: 6993955"><p>I'm not completely convinced about the separation between 'solving a mystery' and 'telling the story of solving a mystery' as usefully distinct terms. At least not to do the definitional work its being asked to do in this case. I wouldn't, for example, suggest that <em>Call of Cthulhu</em>, in some of its adventures, somehow isn't about telling the story of solving a mystery, nor would I say that <em>Brindlewood Bay</em> isn't about solving a mystery.</p><p></p><p>To throw a third ingredient into the pot here, I think I'd probably say that <em>Monster of the Week</em> represents emergent gameplay but also retains the 'specificity of the mystery = X' that BBay sometimes confuses people about. Is MOtW 'solving a mystery' or 'telling the story of solving a mystery'. IDK, the terms don't seem to add much. Perhaps others have a nuanced view of the two terms, I'm not sure.</p><p></p><p>My suspicion is that the nature of BBay mechanic has led people to try and describe it as 'not really about solving a mystery' and this in turn leads to trying to define what it might be if it's not that. I think that the difference between emergent and prepped play (or whatever term you prefer) covers the difference between CoC and BBay without the need to split the Gordian Knot of 'what is a mystery, anyway'.</p><p></p><p>This is me spitballing, not telling anyone how it is btw.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 9828608, member: 6993955"] I'm not completely convinced about the separation between 'solving a mystery' and 'telling the story of solving a mystery' as usefully distinct terms. At least not to do the definitional work its being asked to do in this case. I wouldn't, for example, suggest that [I]Call of Cthulhu[/I], in some of its adventures, somehow isn't about telling the story of solving a mystery, nor would I say that [I]Brindlewood Bay[/I] isn't about solving a mystery. To throw a third ingredient into the pot here, I think I'd probably say that [I]Monster of the Week[/I] represents emergent gameplay but also retains the 'specificity of the mystery = X' that BBay sometimes confuses people about. Is MOtW 'solving a mystery' or 'telling the story of solving a mystery'. IDK, the terms don't seem to add much. Perhaps others have a nuanced view of the two terms, I'm not sure. My suspicion is that the nature of BBay mechanic has led people to try and describe it as 'not really about solving a mystery' and this in turn leads to trying to define what it might be if it's not that. I think that the difference between emergent and prepped play (or whatever term you prefer) covers the difference between CoC and BBay without the need to split the Gordian Knot of 'what is a mystery, anyway'. This is me spitballing, not telling anyone how it is btw. [/QUOTE]
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