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Why do you play games other than D&D?
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<blockquote data-quote="Fenris-77" data-source="post: 9828734" data-attributes="member: 6993955"><p>I don't disagree that Apocalypse Keys has some strong mechanical design, it does indeed. I do disagree that BBay 'fails to deliver' and that a die roll 'blurts out lame theories'. The latter especially is a pretty strong mischaracterization of how the mechanic functions. If the theory is lame it's because the players had a lame theory, which might either be well or poorly supported by the available clues. Don't blame the mechanic for the lameness though. It's also the case that if the players are patient, and bide their time and uncover lots of clues, that there is only a small chance that their theory will be wrong and an increasing chance that it won't be lame. How ultimately satisfying that theory is, and thus how satisfying the ending of that arc is, relies completely on the players to uncover clues and weave them together with the diegetic elements revealed by play, and for the GM to positively scaffold player choices during play. Lots of people find this immensely satisfying. Other don't, which is fine, we all know that no one game pleases everyone.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 9828734, member: 6993955"] I don't disagree that Apocalypse Keys has some strong mechanical design, it does indeed. I do disagree that BBay 'fails to deliver' and that a die roll 'blurts out lame theories'. The latter especially is a pretty strong mischaracterization of how the mechanic functions. If the theory is lame it's because the players had a lame theory, which might either be well or poorly supported by the available clues. Don't blame the mechanic for the lameness though. It's also the case that if the players are patient, and bide their time and uncover lots of clues, that there is only a small chance that their theory will be wrong and an increasing chance that it won't be lame. How ultimately satisfying that theory is, and thus how satisfying the ending of that arc is, relies completely on the players to uncover clues and weave them together with the diegetic elements revealed by play, and for the GM to positively scaffold player choices during play. Lots of people find this immensely satisfying. Other don't, which is fine, we all know that no one game pleases everyone. [/QUOTE]
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Why do you play games other than D&D?
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