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Why do you play games other than D&D?
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<blockquote data-quote="RenleyRenfield" data-source="post: 9828809" data-attributes="member: 7044197"><p>IMHO, Gumeshoe is a masterclass in how to handle clues - <em>and as a bonus it works in any given game system</em>.</p><p></p><p>There are things that are just frustrating FAR MORE often than they are fun...</p><p></p><ul> <li data-xf-list-type="ul">Creating and planting clues as a GM</li> <li data-xf-list-type="ul">Finding and knowing what a clue is as a player</li> </ul><p></p><ul> <li data-xf-list-type="ul">resolving a mystery/intrigue.</li> </ul><p></p><ul> <li data-xf-list-type="ul">assaulting a stronghold</li> <li data-xf-list-type="ul">performing a heist</li> </ul><p></p><ul> <li data-xf-list-type="ul">buying goods and services</li> </ul><p></p><p>= <strong>These are all heartaches for all involved</strong>. So much prep, so much guessing, so many assumptions. so many ways for it to just get missed, wrong or confusing.</p><p></p><p>And there are games that have done a wonderful job at not only making these easier for prep/play, but also making them fun to engage with!</p><p></p><ul> <li data-xf-list-type="ul">Creating and planting clues as a GM = gumshoe</li> <li data-xf-list-type="ul">Finding and knowing what a clue is as a player = gumshoe</li> </ul><p></p><ul> <li data-xf-list-type="ul">resolving a mystery/intrigue. = apocalypse keys</li> </ul><p></p><ul> <li data-xf-list-type="ul">assaulting a stronghold = blades in the dark</li> <li data-xf-list-type="ul">performing a heist = blades in the dark</li> </ul><p></p><p>- buying goods and services = I forget where I saw this first <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> (so i will just state its in my World of Darkness Core rules I made on my <a href="https://storytellerrpg.itch.io/demon-the-fallen" target="_blank">itch.io</a> site), and versions of it in my Cortex Cyberpunk rules too.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9828809, member: 7044197"] IMHO, Gumeshoe is a masterclass in how to handle clues - [I]and as a bonus it works in any given game system[/I]. There are things that are just frustrating FAR MORE often than they are fun... [LIST] [*]Creating and planting clues as a GM [*]Finding and knowing what a clue is as a player [/LIST] [LIST] [*]resolving a mystery/intrigue. [/LIST] [LIST] [*]assaulting a stronghold [*]performing a heist [/LIST] [LIST] [*]buying goods and services [/LIST] = [B]These are all heartaches for all involved[/B]. So much prep, so much guessing, so many assumptions. so many ways for it to just get missed, wrong or confusing. And there are games that have done a wonderful job at not only making these easier for prep/play, but also making them fun to engage with! [LIST] [*]Creating and planting clues as a GM = gumshoe [*]Finding and knowing what a clue is as a player = gumshoe [/LIST] [LIST] [*]resolving a mystery/intrigue. = apocalypse keys [/LIST] [LIST] [*]assaulting a stronghold = blades in the dark [*]performing a heist = blades in the dark [/LIST] - buying goods and services = I forget where I saw this first :P (so i will just state its in my World of Darkness Core rules I made on my [URL='https://storytellerrpg.itch.io/demon-the-fallen']itch.io[/URL] site), and versions of it in my Cortex Cyberpunk rules too. [/QUOTE]
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