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Why do you play games other than D&D?
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<blockquote data-quote="Arilyn" data-source="post: 9829194" data-attributes="member: 6816042"><p>I get the solve vs. create a mystery argument in B. Bay, but the game does play tricks on the mind. The players know that I haven't set up the mystery, other than suspects, clues, and the victim. As they discuss the gathered clues and are trying to solve the murder, they wrestle with the information as if there has been a set culprit in a traditional whodunit. They worry about whether the suspect they like is actually the killer, and work hard to make as many clues as possible make sense. </p><p></p><p>The players in my campaign never just threw anything together and "roll to solve." The clues do need to fit together. They know there's no predetermined set solution but they <em>feel</em> like they've solved a mystery, rather than creating one. It's a bit of a weird head space. </p><p></p><p>I loved running the game. My challenge was the NPCs, since I have no idea who the killer is either. That was awkward for me at times.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 9829194, member: 6816042"] I get the solve vs. create a mystery argument in B. Bay, but the game does play tricks on the mind. The players know that I haven't set up the mystery, other than suspects, clues, and the victim. As they discuss the gathered clues and are trying to solve the murder, they wrestle with the information as if there has been a set culprit in a traditional whodunit. They worry about whether the suspect they like is actually the killer, and work hard to make as many clues as possible make sense. The players in my campaign never just threw anything together and "roll to solve." The clues do need to fit together. They know there's no predetermined set solution but they [I]feel[/I] like they've solved a mystery, rather than creating one. It's a bit of a weird head space. I loved running the game. My challenge was the NPCs, since I have no idea who the killer is either. That was awkward for me at times. [/QUOTE]
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