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Why do you play games other than D&D?
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<blockquote data-quote="pemerton" data-source="post: 9829289" data-attributes="member: 42582"><p>[USER=6993955]@Fenris-77[/USER] hasn't misrepresented the mechanics. Here are the posts that I've had in mind in making my posts about Brindlewood Bay:</p><p style="margin-left: 20px"></p><p></p><p>What actual investigations are you saying involve a predetermined puzzle set up by a GM? I mean, crossword puzzles are a bit like that, but outside of Agatha Christie novels murders generally are not. The investigator, like anyone else trying to learn things, acquires information, looks for patterns, and forms conjectures. There is no authorial voice from the heavens that then tells them whether or not they solved an author's plot!</p><p></p><p>I don't know what you mean by "smoke and mirrors". If you mean it's all imaginary, that's true, but is true of any RPG. And everyone knows that there is no <em>pre-determined</em> mystery: that's part of the point of the game. It doesn't follow that it is "telling a story about solving a mystery", anymore than (say) CoC play is. Both involve people imagining themselves as solvers of mysteries. Both involve people reasoning about fiction to form conjectures.</p><p></p><p><em>What answer do these clues, and the relationships between them and patterns they establish, suggest?</em> That's a question to which the answer needn't be arbitrary. Answering that question looks to me as much like solving a mystery as does playing a CoC module, and thus working out what the module author wrote down in their book.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9829289, member: 42582"] [USER=6993955]@Fenris-77[/USER] hasn't misrepresented the mechanics. Here are the posts that I've had in mind in making my posts about Brindlewood Bay: [indent][/indent] What actual investigations are you saying involve a predetermined puzzle set up by a GM? I mean, crossword puzzles are a bit like that, but outside of Agatha Christie novels murders generally are not. The investigator, like anyone else trying to learn things, acquires information, looks for patterns, and forms conjectures. There is no authorial voice from the heavens that then tells them whether or not they solved an author's plot! I don't know what you mean by "smoke and mirrors". If you mean it's all imaginary, that's true, but is true of any RPG. And everyone knows that there is no [I]pre-determined[/I] mystery: that's part of the point of the game. It doesn't follow that it is "telling a story about solving a mystery", anymore than (say) CoC play is. Both involve people imagining themselves as solvers of mysteries. Both involve people reasoning about fiction to form conjectures. [I]What answer do these clues, and the relationships between them and patterns they establish, suggest?[/I] That's a question to which the answer needn't be arbitrary. Answering that question looks to me as much like solving a mystery as does playing a CoC module, and thus working out what the module author wrote down in their book. [/QUOTE]
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