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Why do you play games other than D&D?
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<blockquote data-quote="mamba" data-source="post: 9829298" data-attributes="member: 7034611"><p>none, but actual investigations tend to have actual persons doing a specific thing in a specific way and either the investigators discover this, or they fail.</p><p></p><p>In the absence of an actual murder to investigate the equivalent would be for the GM to set up a predetermined mystery / crime for the players to solve.</p><p></p><p></p><p>and that basically is why they do not actually solve a predetermined mystery</p><p></p><p></p><p>Of course any RPG is imaginary, we are not investigating actual crimes here. The difference is that the DM did not set up a predetermined mystery that the players either discover or fail at discovering, the way an investigation of a real life crime would</p><p></p><p></p><p>it’s not arbitrary in the sense that any nonsense is equally convincing to the players, even if the die roll were to say it is the correct answer because they collected enough clues at that point. It is arbitrary in that the die roll decides whether it is the solution even if the theory feels pretty unconvincing</p><p></p><p></p><p></p><p>it doesn’t to me, which is not meant to imply that BB fails at its goal or is not fun to play, only that I see a difference between these two cases</p></blockquote><p></p>
[QUOTE="mamba, post: 9829298, member: 7034611"] none, but actual investigations tend to have actual persons doing a specific thing in a specific way and either the investigators discover this, or they fail. In the absence of an actual murder to investigate the equivalent would be for the GM to set up a predetermined mystery / crime for the players to solve. and that basically is why they do not actually solve a predetermined mystery Of course any RPG is imaginary, we are not investigating actual crimes here. The difference is that the DM did not set up a predetermined mystery that the players either discover or fail at discovering, the way an investigation of a real life crime would it’s not arbitrary in the sense that any nonsense is equally convincing to the players, even if the die roll were to say it is the correct answer because they collected enough clues at that point. It is arbitrary in that the die roll decides whether it is the solution even if the theory feels pretty unconvincing it doesn’t to me, which is not meant to imply that BB fails at its goal or is not fun to play, only that I see a difference between these two cases [/QUOTE]
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