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Why do you play games other than D&D?
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<blockquote data-quote="Nytmare" data-source="post: 9831235" data-attributes="member: 55178"><p>Played D&D almost exclusively from 1980 till maybe 2010 or thereabouts. My primary campaign nowadays is in Torchbearer, but the current circulation of frequent players include Fall of Magic, City of Winter, Blades in the Dark, Band of Blades, The Quiet Year, Yazeba's Bed and Breakfast, Dread, Mothership, and a double handful of other indies that pop in and out as I rediscover them on a shelf or hidden under a pile of other games.</p><p></p><p>The main reason why I avoid D&D nowadays is because, though I like the combat game, it gets in the way of what I want to play a role playing game <em>for. </em>Compounding that is the fact that online play (which almost all of my old gaming circles have retreated to) refocuses the game to be even more about combat, but now with microphone feedback while inside of a buggy video game interface that gives you a double layered ersatz duplicate of the <em>real life </em>abstraction of combat while removing the best parts of sitting in 3 dimensional meatspace with your friends. </p><p></p><p>And beyond all of that, I have access to a host of games that don't need hours of prep, if they even need any prep at all.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 9831235, member: 55178"] Played D&D almost exclusively from 1980 till maybe 2010 or thereabouts. My primary campaign nowadays is in Torchbearer, but the current circulation of frequent players include Fall of Magic, City of Winter, Blades in the Dark, Band of Blades, The Quiet Year, Yazeba's Bed and Breakfast, Dread, Mothership, and a double handful of other indies that pop in and out as I rediscover them on a shelf or hidden under a pile of other games. The main reason why I avoid D&D nowadays is because, though I like the combat game, it gets in the way of what I want to play a role playing game [I]for. [/I]Compounding that is the fact that online play (which almost all of my old gaming circles have retreated to) refocuses the game to be even more about combat, but now with microphone feedback while inside of a buggy video game interface that gives you a double layered ersatz duplicate of the [I]real life [/I]abstraction of combat while removing the best parts of sitting in 3 dimensional meatspace with your friends. And beyond all of that, I have access to a host of games that don't need hours of prep, if they even need any prep at all. [/QUOTE]
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