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<blockquote data-quote="scourger" data-source="post: 4732581" data-attributes="member: 12328"><p>The social aspects are important motivators for me as is the storytelling. Power-gaming is improtant to me, too. I am less apt at tactics and strategy, so those elements appeal less to me. </p><p></p><p></p><p></p><p>Gaming is a creative outlet for me. I'm sure it also feeds my creativity as well. Painting miniatures is a good example for me. </p><p></p><p></p><p></p><p>Gaming just satisfies a creative drive that isn't met through other means for me. </p><p></p><p></p><p></p><p>I own them. </p><p></p><p></p><p></p><p>No. I usually do use published adventures, but the campaign is mine. So are the changes I make in delivery. </p><p></p><p></p><p></p><p>I own them. </p><p></p><p></p><p></p><p>Only if the PC is pre-made. </p><p></p><p></p><p></p><p>Tough question. Familiarity, but I like familiar things presented in an original way. </p><p></p><p></p><p></p><p>Everyone wins if everyone has a good time. I personally win if my character does cool things and lives. An heroic sacrifice is acceptable (but rare, unfortunately). </p><p></p><p></p><p></p><p>The rules exists to serve the game and the story. But, they also define the shared framework and so are important in their own right. </p><p></p><p></p><p></p><p>My favorite gaming memories are the sound bites--phrases uttered at the table that really capture the action, the mood and the moment. Some advance the game action but some sort of make fun of it. I should really make a list before they are all forgotten.</p></blockquote><p></p>
[QUOTE="scourger, post: 4732581, member: 12328"] The social aspects are important motivators for me as is the storytelling. Power-gaming is improtant to me, too. I am less apt at tactics and strategy, so those elements appeal less to me. Gaming is a creative outlet for me. I'm sure it also feeds my creativity as well. Painting miniatures is a good example for me. Gaming just satisfies a creative drive that isn't met through other means for me. I own them. No. I usually do use published adventures, but the campaign is mine. So are the changes I make in delivery. I own them. Only if the PC is pre-made. Tough question. Familiarity, but I like familiar things presented in an original way. Everyone wins if everyone has a good time. I personally win if my character does cool things and lives. An heroic sacrifice is acceptable (but rare, unfortunately). The rules exists to serve the game and the story. But, they also define the shared framework and so are important in their own right. My favorite gaming memories are the sound bites--phrases uttered at the table that really capture the action, the mood and the moment. Some advance the game action but some sort of make fun of it. I should really make a list before they are all forgotten. [/QUOTE]
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