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<blockquote data-quote="Dice4Hire" data-source="post: 4732595" data-attributes="member: 55066"><p>Well, it is a good break form reality. In reality I have to put up with annoying people and situations that I can avoid or react ... violently.... in a game to. Also, it is a good outlet for my creative energies. I can do different things and think different ways in the game, </p><p></p><p></p><p></p><p></p><p>Iti s definitely an outlet. I mostly DM, and I enjoy making up situations and adventures for players. And then seeing how the players deal with the problems I have faced them with. That is very enjoyable.</p><p></p><p></p><p></p><p></p><p>I find writing for the sake of writing, or for readers who I will never meet to be a very boring and lonely process. If I am writing something that will be read and reacted to, it is interesting, but if you wee in any of my games, you will know I do not write reams of information in every psot. I write wheat needs to be tehre, but it is not very flowery. </p><p></p><p></p><p></p><p>I own all my campaigns. Not that they are worth anything in any monetary value, and indeed I do not value past campaigns all that much emotionally either. I'm ready for the next, not for the last. As for published things, the developers own their IP and such, but I own waht my characters and I did in the game, not that it is worth anything. </p><p></p><p></p><p></p><p>I do, of course. Published, non-published, does not matter. But again, they are worth nothing. </p><p></p><p></p><p></p><p>I rather intensely dislike games that try to recreate novels, or TV shows or the like. With or without canon characters. I prefer to see a variation on the standards of the genre. But not radical changes to a genre that effectively make it a thinly disguised other genre. One reason I do not like Ebberon is that it is steampunk. It pretends to be fantasy, but it really is not. </p><p></p><p></p><p></p><p>Survival and advancement. You never truly win D&D.</p><p></p><p></p><p></p><p>To provide a balanced way to resolve actions in a given game. I also intensely dislike freeform gaming of any sort. </p><p></p><p></p><p></p><p>For me it is when players figure out what I am talking about and the hints and such come together for them, and they see what the whole story is.</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 4732595, member: 55066"] Well, it is a good break form reality. In reality I have to put up with annoying people and situations that I can avoid or react ... violently.... in a game to. Also, it is a good outlet for my creative energies. I can do different things and think different ways in the game, Iti s definitely an outlet. I mostly DM, and I enjoy making up situations and adventures for players. And then seeing how the players deal with the problems I have faced them with. That is very enjoyable. I find writing for the sake of writing, or for readers who I will never meet to be a very boring and lonely process. If I am writing something that will be read and reacted to, it is interesting, but if you wee in any of my games, you will know I do not write reams of information in every psot. I write wheat needs to be tehre, but it is not very flowery. I own all my campaigns. Not that they are worth anything in any monetary value, and indeed I do not value past campaigns all that much emotionally either. I'm ready for the next, not for the last. As for published things, the developers own their IP and such, but I own waht my characters and I did in the game, not that it is worth anything. I do, of course. Published, non-published, does not matter. But again, they are worth nothing. I rather intensely dislike games that try to recreate novels, or TV shows or the like. With or without canon characters. I prefer to see a variation on the standards of the genre. But not radical changes to a genre that effectively make it a thinly disguised other genre. One reason I do not like Ebberon is that it is steampunk. It pretends to be fantasy, but it really is not. Survival and advancement. You never truly win D&D. To provide a balanced way to resolve actions in a given game. I also intensely dislike freeform gaming of any sort. For me it is when players figure out what I am talking about and the hints and such come together for them, and they see what the whole story is. [/QUOTE]
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