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<blockquote data-quote="Mengu" data-source="post: 4733034" data-attributes="member: 65726"><p>It's a social game we get to play interact with each other, roleplay, have fun. It's mental gymnastics when it comes to combat. It's a step away from reality into creativity we get to enjoy a few times a month. </p><p> </p><p></p><p> </p><p>It's certainly an outlet. Part of why I like to DM. </p><p> </p><p></p><p> </p><p>Oh but D&D is so much better than writing a story, it's the cooperative telling of a story. Writing has too many headaches, and not enough rewards (I tip my hat off to anyone who is an actual writer, they need to love it to keep at it). D&D is not just a creative outlet, it's a game.</p><p> </p><p></p><p> </p><p>Owns? I don't understand this question.</p><p> </p><p></p><p> </p><p>Owns? I don't understand this question either.</p><p> </p><p></p><p> </p><p>I'm more impressed with the uniqueness of how situations are handled. Originality or familiarity both happen, sometimes it's a situation we've never been in before, sometimes, it's a scene out of a starwars movie everyone recognizes immediately. But fighting an otyough in a enclosing trash compacter might see vastly different character interaction than the movies. And that's where the fun begins.</p><p> </p><p></p><p> </p><p>You leave the session with everyone looking forward to the next one, and you win.</p><p> </p><p></p><p> </p><p>Conflict resolution.</p><p> </p><p></p><p> </p><p>Sometimes it's just a sentence from an NPC that makes the room explode in laughter. Sometimes it's a heroic act that fails miserably because of unlucky dice rolls. Sometimes it's an exchange between two characters. Sometimes it's the actions of characters in combat falling in perfect harmony for a spectacular result. It's different every time. Again, that's part of the fun.</p><p> </p><p></p><p> </p><p>My favorite memory is my biggest failure. My character was convinced that a ritual to resurrect an old reknown paladin who was a member of my ancestry would swing the battle between good and evil toward good. It turned out we were tricked into resurrecting an anti-paladin, who when resurrected, turned to me and said "Thank you for resurrecting <insert evil paladin name>" who I knew from history had been defeated by the very paladin I was trying to resurrect.</p><p> </p><p>After the anti-paladin teleported away, I remember turning all white, when realization came to me, and the hints I had missed that we were being tricked.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4733034, member: 65726"] It's a social game we get to play interact with each other, roleplay, have fun. It's mental gymnastics when it comes to combat. It's a step away from reality into creativity we get to enjoy a few times a month. It's certainly an outlet. Part of why I like to DM. Oh but D&D is so much better than writing a story, it's the cooperative telling of a story. Writing has too many headaches, and not enough rewards (I tip my hat off to anyone who is an actual writer, they need to love it to keep at it). D&D is not just a creative outlet, it's a game. Owns? I don't understand this question. Owns? I don't understand this question either. I'm more impressed with the uniqueness of how situations are handled. Originality or familiarity both happen, sometimes it's a situation we've never been in before, sometimes, it's a scene out of a starwars movie everyone recognizes immediately. But fighting an otyough in a enclosing trash compacter might see vastly different character interaction than the movies. And that's where the fun begins. You leave the session with everyone looking forward to the next one, and you win. Conflict resolution. Sometimes it's just a sentence from an NPC that makes the room explode in laughter. Sometimes it's a heroic act that fails miserably because of unlucky dice rolls. Sometimes it's an exchange between two characters. Sometimes it's the actions of characters in combat falling in perfect harmony for a spectacular result. It's different every time. Again, that's part of the fun. My favorite memory is my biggest failure. My character was convinced that a ritual to resurrect an old reknown paladin who was a member of my ancestry would swing the battle between good and evil toward good. It turned out we were tricked into resurrecting an anti-paladin, who when resurrected, turned to me and said "Thank you for resurrecting <insert evil paladin name>" who I knew from history had been defeated by the very paladin I was trying to resurrect. After the anti-paladin teleported away, I remember turning all white, when realization came to me, and the hints I had missed that we were being tricked. [/QUOTE]
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