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<blockquote data-quote="Gilladian" data-source="post: 4733288" data-attributes="member: 2093"><p>1. Why do you play D&D? (DMing or as a player)</p><p></p><p>For creative outlet. I don't want to be a novelist, I don't act, and I am otherwise limited in socially interactive creative outlets...</p><p></p><p>2. Would you say that D&D is an outlet for your creativity or are you creative for the sake of playing D&D?</p><p></p><p>Definitely the creativity comes first.</p><p></p><p>3. Follow-up: Why create through D&D? Why not write a story? Or create through some other outlet? What does D&D offer that appeals to you or is unique to itself?</p><p></p><p>Social interaction. Writing is very solitary (even when I have done co-authored writing). </p><p></p><p>4. In your opinion, who owns your past campaigns/adventures that you’ve DMed? follow-up: Would whether or not you ran a published adventure affect your answer?</p><p></p><p>I do. Even running a pathfinder series, I add so much, and my players as well, that the ownership is clearly mine/ours. The adventure is merely a structural framework.</p><p></p><p></p><p>5. In your opinion, who owns your past PCs? follow-up: Would whether or not you were run through a published adventure affect your answer?</p><p></p><p>See answer 4. The player owns his character. He owns his creative output. The Dm owns the rest. </p><p></p><p>6. When playing (DM or PC) are you more impressed with originality or familiarity in the story? Why? (something you’ve never seen before or a clever reference to other stories, mythology, popular culture, etc.)</p><p></p><p>I enjoy both equally. I want familiar fantasy tropes and themes, but a bit of new material makes the old come alive.</p><p></p><p>7. Granted that D&D is a game with rules and so on, how do you win? (good storytelling? killing the monsters? getting phat lewt?)</p><p></p><p>All of the above blended into the perfect mixture. None on its own is enough. Emotional bonding of players is the real win. When a group mourns the end of a game, you've won. Everyone has.</p><p></p><p>8. In your view, what is the point of a game system’s rules?</p><p></p><p>To facilitate telling the kind of story the Dm and players want to tell.</p><p></p><p>9. What is the best moment in a session and (more importantly) why?</p><p></p><p>10. What is your favourite D&D memory and (more importantly) why? (Though I’m interested in creativity and storytelling, don’t feel limited to that. I’m interested in the reasoning as much as I’m interested in the moment)</p><p></p><p>Player: The day my really stupid dwarf broke his broom of flying in a trap. He cried! The time my shadowdancer convinced a paladin that burglarizing a house was lawful, and he stood outside fending off the watch while I robbed it.</p><p></p><p>DM: Seeing the PCs realize the wizard they trusted with a captive NPC was the same one who had transformed the poor guy in the first place...and then watching them find ways to defeat the wizard after all.</p><p></p><p>Playing DnD for years with my parents, my brother and my husband.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 4733288, member: 2093"] 1. Why do you play D&D? (DMing or as a player) For creative outlet. I don't want to be a novelist, I don't act, and I am otherwise limited in socially interactive creative outlets... 2. Would you say that D&D is an outlet for your creativity or are you creative for the sake of playing D&D? Definitely the creativity comes first. 3. Follow-up: Why create through D&D? Why not write a story? Or create through some other outlet? What does D&D offer that appeals to you or is unique to itself? Social interaction. Writing is very solitary (even when I have done co-authored writing). 4. In your opinion, who owns your past campaigns/adventures that you’ve DMed? follow-up: Would whether or not you ran a published adventure affect your answer? I do. Even running a pathfinder series, I add so much, and my players as well, that the ownership is clearly mine/ours. The adventure is merely a structural framework. 5. In your opinion, who owns your past PCs? follow-up: Would whether or not you were run through a published adventure affect your answer? See answer 4. The player owns his character. He owns his creative output. The Dm owns the rest. 6. When playing (DM or PC) are you more impressed with originality or familiarity in the story? Why? (something you’ve never seen before or a clever reference to other stories, mythology, popular culture, etc.) I enjoy both equally. I want familiar fantasy tropes and themes, but a bit of new material makes the old come alive. 7. Granted that D&D is a game with rules and so on, how do you win? (good storytelling? killing the monsters? getting phat lewt?) All of the above blended into the perfect mixture. None on its own is enough. Emotional bonding of players is the real win. When a group mourns the end of a game, you've won. Everyone has. 8. In your view, what is the point of a game system’s rules? To facilitate telling the kind of story the Dm and players want to tell. 9. What is the best moment in a session and (more importantly) why? 10. What is your favourite D&D memory and (more importantly) why? (Though I’m interested in creativity and storytelling, don’t feel limited to that. I’m interested in the reasoning as much as I’m interested in the moment) Player: The day my really stupid dwarf broke his broom of flying in a trap. He cried! The time my shadowdancer convinced a paladin that burglarizing a house was lawful, and he stood outside fending off the watch while I robbed it. DM: Seeing the PCs realize the wizard they trusted with a captive NPC was the same one who had transformed the poor guy in the first place...and then watching them find ways to defeat the wizard after all. Playing DnD for years with my parents, my brother and my husband. [/QUOTE]
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