Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Do You Prefer a Medieval Milieu For D&D? +
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mr. Lahey" data-source="post: 9394647" data-attributes="member: 7046249"><p>Hello. To me, the reason I don’t like firearms in TTRPGs (mostly D&D) is that I know what firearms can do, from a minor wound to an unimportant part of the body to instant death from a .22 calibre bullet in the right spot. There is no way that modern TTRPG rules can accurately reflect what we <em>know</em> to be true without adding a level of randomness that (I think) most people don’t want. The idea of a gun doing a finite amount of damage, like 1d12, or something like that, just isn’t believable.</p><p></p><p>The exact same thing is true for swords (and knives/daggers), but in general, because we are so far removed from hearing about and witnessing sword wounds on a daily basis, we are much more able to <em>believe</em> the D&D paradigm of needing multiple major hits before dying (once one is above 3rd or 4th level).</p><p></p><p>In regards to the OP, the reason I like the medieval (we always referred to it as quasi-medieval fantasy) is that it’s ‘known’ in terms of what is and isn’t there. For example, I’ve played Shadowrun but I could never visualize what this world was like - if it was a modified future world, what aspects remained and what has changed? I imagine it could be anywhere between Bladerunner and Fallout, in terms of infrastructure and social order. Having read things from LOTR to Conan, I can understand enough for my imagination.</p><p></p><p>Also, to me, quasi-medieval fantasy refers more to a Victorian fantasy of the Middle Ages, similar to an SCA event or a Ren Faire, rather than Hârn or something trying to be ultra realistic. This sort of idealized medieval world also represents the sort of place people could imagine living in. It is free of the “bad” modern elements and the problems of the world are all solvable by courageous and plucky adventurers.</p></blockquote><p></p>
[QUOTE="Mr. Lahey, post: 9394647, member: 7046249"] Hello. To me, the reason I don’t like firearms in TTRPGs (mostly D&D) is that I know what firearms can do, from a minor wound to an unimportant part of the body to instant death from a .22 calibre bullet in the right spot. There is no way that modern TTRPG rules can accurately reflect what we [I]know[/I] to be true without adding a level of randomness that (I think) most people don’t want. The idea of a gun doing a finite amount of damage, like 1d12, or something like that, just isn’t believable. The exact same thing is true for swords (and knives/daggers), but in general, because we are so far removed from hearing about and witnessing sword wounds on a daily basis, we are much more able to [I]believe[/I] the D&D paradigm of needing multiple major hits before dying (once one is above 3rd or 4th level). In regards to the OP, the reason I like the medieval (we always referred to it as quasi-medieval fantasy) is that it’s ‘known’ in terms of what is and isn’t there. For example, I’ve played Shadowrun but I could never visualize what this world was like - if it was a modified future world, what aspects remained and what has changed? I imagine it could be anywhere between Bladerunner and Fallout, in terms of infrastructure and social order. Having read things from LOTR to Conan, I can understand enough for my imagination. Also, to me, quasi-medieval fantasy refers more to a Victorian fantasy of the Middle Ages, similar to an SCA event or a Ren Faire, rather than Hârn or something trying to be ultra realistic. This sort of idealized medieval world also represents the sort of place people could imagine living in. It is free of the “bad” modern elements and the problems of the world are all solvable by courageous and plucky adventurers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Do You Prefer a Medieval Milieu For D&D? +
Top