Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do you prefer DMing over Playing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 8565862" data-attributes="member: 7023840"><p>I generally don't, but if you look at the original (mostly tongue-in-cheek post), it was pretty par for the course.</p><p></p><p>On a serious note, people can, and do, DM in all sorts of different ways. Hopefully, most of them are doing it in a way that serves them, and serves the people that are playing with them. But there is a weird and unacknowledged toxicity that occurs when people believe that the only correct thing is for DMs to cater to players and all of their needs.</p><p></p><p>Look, I get your point about being a teacher- but ... and I mean this ... <em>you are paid to be a teacher</em>. You are supposed to be catering to your students. </p><p></p><p>Most DMs are still not paid. It's something people do because they love to do it. And as I think almost all of us realize, being the DM is a much, much larger time-sink than being a player. Sometimes by a huge amount. It's a labor of love. Well, sometimes it's a labor of free pizza, but usually just love.</p><p></p><p>It's not always like that. Some groups rotate (good for them!). Some games offload responsibilities (great!). But generally, one person in a group has to spend more of their own time and labor on the game than everyone else- sometimes more than everyone else combined. That doesn't make them a "better person," but it does mean that, in those situations, we need to be cognizant of those differences. Heck, it's why there is, and always has been, a large imbalance between the number of people that play, and the number of people that run games.</p><p></p><p>I think most people are aware of the toxicity that can occur from a DM that is a jerk. But just as jerky are the players that demand to run the game without putting in the work necessary; more simply, if you demand that the game run a certain way, there's a simple way to have that happen. YOU DM IT. </p><p></p><p>Didn't need any fancy economics or econometrics in that.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8565862, member: 7023840"] I generally don't, but if you look at the original (mostly tongue-in-cheek post), it was pretty par for the course. On a serious note, people can, and do, DM in all sorts of different ways. Hopefully, most of them are doing it in a way that serves them, and serves the people that are playing with them. But there is a weird and unacknowledged toxicity that occurs when people believe that the only correct thing is for DMs to cater to players and all of their needs. Look, I get your point about being a teacher- but ... and I mean this ... [I]you are paid to be a teacher[/I]. You are supposed to be catering to your students. Most DMs are still not paid. It's something people do because they love to do it. And as I think almost all of us realize, being the DM is a much, much larger time-sink than being a player. Sometimes by a huge amount. It's a labor of love. Well, sometimes it's a labor of free pizza, but usually just love. It's not always like that. Some groups rotate (good for them!). Some games offload responsibilities (great!). But generally, one person in a group has to spend more of their own time and labor on the game than everyone else- sometimes more than everyone else combined. That doesn't make them a "better person," but it does mean that, in those situations, we need to be cognizant of those differences. Heck, it's why there is, and always has been, a large imbalance between the number of people that play, and the number of people that run games. I think most people are aware of the toxicity that can occur from a DM that is a jerk. But just as jerky are the players that demand to run the game without putting in the work necessary; more simply, if you demand that the game run a certain way, there's a simple way to have that happen. YOU DM IT. Didn't need any fancy economics or econometrics in that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do you prefer DMing over Playing?
Top