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Why do you prefer DMing over Playing?
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<blockquote data-quote="payn" data-source="post: 8565937" data-attributes="member: 90374"><p>First thing that comes to mind is, using an Adventure Path as a foundation and not a page to page presentation. It is often a rookie mistake and/or misperception that a campaign module does all the prep work for them. Many of the modules begin with an adventure synopsis, move into maps and encounter info, and end with detailed setting and NPC info. You need to read them entirely before running to have the proper context to make them interesting. Also, its a much better experience if the GM isn't page flipping and pausing the game constantly to find the required info. </p><p></p><p>I have run into a few GMs who disregard the setting and flavor info. To them, this is unnecessarily complicated stuff that is of no value. If that is your default position, then we are likely not long for gaming together. Now, if you prefer to rip out the mechanics and season it with your own flavor, that I can get on board with. Additionally, new GMs might not have figured out how to combine the crunch and flavor yet, and in that case, I will help guide them as best I can.</p></blockquote><p></p>
[QUOTE="payn, post: 8565937, member: 90374"] First thing that comes to mind is, using an Adventure Path as a foundation and not a page to page presentation. It is often a rookie mistake and/or misperception that a campaign module does all the prep work for them. Many of the modules begin with an adventure synopsis, move into maps and encounter info, and end with detailed setting and NPC info. You need to read them entirely before running to have the proper context to make them interesting. Also, its a much better experience if the GM isn't page flipping and pausing the game constantly to find the required info. I have run into a few GMs who disregard the setting and flavor info. To them, this is unnecessarily complicated stuff that is of no value. If that is your default position, then we are likely not long for gaming together. Now, if you prefer to rip out the mechanics and season it with your own flavor, that I can get on board with. Additionally, new GMs might not have figured out how to combine the crunch and flavor yet, and in that case, I will help guide them as best I can. [/QUOTE]
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