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Why do you (they) break characters?
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<blockquote data-quote="DonTadow" data-source="post: 2743938" data-attributes="member: 22622"><p>I have a character like this in my campaign. Not that anything can't hit him, but I don't want to put the party in unneccessary danger to "challenge" the one player. IHe's not broken (I woldn't use that terminology) as I've personally checked every little bit of his character. </p><p></p><p>Every player has a weakness. And with this character ( a 11th level fighter whom gets 4 hits a tern and takes average damage of 20 to 40, crits 25% of the time which raises the damage from 50 to 100) its his will. He knows it too. I always make sure the BBEG has some nice compel and domination spells on hand. </p><p></p><p>It's up to the DM to know your players and their weaknesses. And especially watch what they pick when their leveling and dont be afraid to veto things the writers didn't intend (which often happens when you blend setting books). This is my best advice. Keep a little index card of each character's strengths and weaknesses. When my party fought aLIch last session, I knew that the fighter was going to have the hardest time, because his physical attacks were going to be null (as each physcal attack to the lich damaged the weaker party members) and the Lich was smart enough to figure that the 8 foot forged is the best physical member of the party. </p><p></p><p>You can design an encounter, keep the party's ECL and still challenge everyone. If push comes to shove forget targeting him, start targeting what makes him tick. Ability drains are always nice, so are rustmonsters and other creatuers that steal magical items. All of these have low ecls, but a party caught off guard it can be very effective.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2743938, member: 22622"] I have a character like this in my campaign. Not that anything can't hit him, but I don't want to put the party in unneccessary danger to "challenge" the one player. IHe's not broken (I woldn't use that terminology) as I've personally checked every little bit of his character. Every player has a weakness. And with this character ( a 11th level fighter whom gets 4 hits a tern and takes average damage of 20 to 40, crits 25% of the time which raises the damage from 50 to 100) its his will. He knows it too. I always make sure the BBEG has some nice compel and domination spells on hand. It's up to the DM to know your players and their weaknesses. And especially watch what they pick when their leveling and dont be afraid to veto things the writers didn't intend (which often happens when you blend setting books). This is my best advice. Keep a little index card of each character's strengths and weaknesses. When my party fought aLIch last session, I knew that the fighter was going to have the hardest time, because his physical attacks were going to be null (as each physcal attack to the lich damaged the weaker party members) and the Lich was smart enough to figure that the 8 foot forged is the best physical member of the party. You can design an encounter, keep the party's ECL and still challenge everyone. If push comes to shove forget targeting him, start targeting what makes him tick. Ability drains are always nice, so are rustmonsters and other creatuers that steal magical items. All of these have low ecls, but a party caught off guard it can be very effective. [/QUOTE]
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Why do you (they) break characters?
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