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General Tabletop Discussion
*Dungeons & Dragons
Why Do You Think Wizards Are Boring?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9091383" data-attributes="member: 6790260"><p>Some of these have already been said by others.</p><ol> <li data-xf-list-type="ol">Wizards are simultaneously too versatile and too powerful. As a result, they crowd out other ways characters could be spellcasters that could be much more interesting, and also deprecate non-caster alternatives that simply can't compete.</li> <li data-xf-list-type="ol">Failure to deliver on the premise. The idea of the wizard is someone who <em>develops spells by researching</em>. Nothing--<em>literally nothing</em>--about the Wizard supports spell research. You spontaneously manifest extra spells as you level, and you <em>copy</em> the spells of others. That's not research! That's at best rote-memorization, and at worst <em>plagiarism!</em></li> <li data-xf-list-type="ol">Over-dependence on spells...despite, not because of, the thematic origins. The fiction that inspired the D&D Wizard has "wizards" who wield swords, use skills, rely on magic items, and in many other ways DON'T work like any D&D Wizard ever has, to the D&D Wizard's detriment. It's more <em>interesting</em> to have a mix of talents.</li> <li data-xf-list-type="ol">Blandness. Because of the "too versatile" from point #1, the Wizard cannot have much character to it. It's merely a container for spells....but any class can be a container for spells, while <em>also</em> having diverse options for other flavors. It's not bad to have <em>one subclass</em> that is "unflavored oatmeal," but to have a whole <em>class</em> of it, that's another story.</li> </ol></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9091383, member: 6790260"] Some of these have already been said by others. [LIST=1] [*]Wizards are simultaneously too versatile and too powerful. As a result, they crowd out other ways characters could be spellcasters that could be much more interesting, and also deprecate non-caster alternatives that simply can't compete. [*]Failure to deliver on the premise. The idea of the wizard is someone who [I]develops spells by researching[/I]. Nothing--[I]literally nothing[/I]--about the Wizard supports spell research. You spontaneously manifest extra spells as you level, and you [I]copy[/I] the spells of others. That's not research! That's at best rote-memorization, and at worst [I]plagiarism![/I] [*]Over-dependence on spells...despite, not because of, the thematic origins. The fiction that inspired the D&D Wizard has "wizards" who wield swords, use skills, rely on magic items, and in many other ways DON'T work like any D&D Wizard ever has, to the D&D Wizard's detriment. It's more [I]interesting[/I] to have a mix of talents. [*]Blandness. Because of the "too versatile" from point #1, the Wizard cannot have much character to it. It's merely a container for spells....but any class can be a container for spells, while [I]also[/I] having diverse options for other flavors. It's not bad to have [I]one subclass[/I] that is "unflavored oatmeal," but to have a whole [I]class[/I] of it, that's another story. [/LIST] [/QUOTE]
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Why Do You Think Wizards Are Boring?
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