Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Do You Think Wizards Are Boring?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tutara" data-source="post: 9091431" data-attributes="member: 7035460"><p>I think wizards are the opposite of boring, both as a player and a DM. A well-played wizard is a joy to DM for in my experience!</p><p></p><p><strong>Wizards are their own boss:</strong> They get their powers through hard work and study, not by begging, borrowing or stealing. Like the fighter or the rogue they use their own expertise to forge their way in the world. A wizard is who they are due to what they have done and what they do, rather than who they worship or who their parents are.</p><p></p><p><strong>Wizards progress by engaging with the world, rather than by dint of their backstory: </strong>New spells are earned through finding scrolls, interacting with peers and engaging in research (as of the last UA), rather than getting it handed to them by a bloodline, deity or patron. You do get spells on level up, which is not ideal but I suppose is a safeguard against DMs who forget to hand out scrolls and spellbooks.</p><p></p><p><strong>Wizards are adaptable: </strong>Preparing spells allows you to tailor your character to situations as they arise. Sure, you can prepare fireball every day, but you have the option to be more interesting in your choices than classes that are stuck with the same known spells they chose on level-up. A new spell scroll found in a dungeon opens up new choices and options in a way that a +1 dagger does not. This also encourages a wizard to plan, research and engage with missions rather than just turning up and assuming the spells you chose at level up will do.</p><p></p><p>Other classes also hit some or all of these notes as well - I am not saying that they only apply to the wizard. I do feel a number of the flaws identified in this thread - choice paralysis leading to slow turns and 'stepping on toes' to be failings in the actions of players or the overly conservative design of other classes rather than the fault of the wizard class itself. The over-proliferation of magic in 5e has also dilluted their class identity a bit as well, in my opinion.</p></blockquote><p></p>
[QUOTE="Tutara, post: 9091431, member: 7035460"] I think wizards are the opposite of boring, both as a player and a DM. A well-played wizard is a joy to DM for in my experience! [B]Wizards are their own boss:[/B] They get their powers through hard work and study, not by begging, borrowing or stealing. Like the fighter or the rogue they use their own expertise to forge their way in the world. A wizard is who they are due to what they have done and what they do, rather than who they worship or who their parents are. [B]Wizards progress by engaging with the world, rather than by dint of their backstory: [/B]New spells are earned through finding scrolls, interacting with peers and engaging in research (as of the last UA), rather than getting it handed to them by a bloodline, deity or patron. You do get spells on level up, which is not ideal but I suppose is a safeguard against DMs who forget to hand out scrolls and spellbooks. [B]Wizards are adaptable: [/B]Preparing spells allows you to tailor your character to situations as they arise. Sure, you can prepare fireball every day, but you have the option to be more interesting in your choices than classes that are stuck with the same known spells they chose on level-up. A new spell scroll found in a dungeon opens up new choices and options in a way that a +1 dagger does not. This also encourages a wizard to plan, research and engage with missions rather than just turning up and assuming the spells you chose at level up will do. Other classes also hit some or all of these notes as well - I am not saying that they only apply to the wizard. I do feel a number of the flaws identified in this thread - choice paralysis leading to slow turns and 'stepping on toes' to be failings in the actions of players or the overly conservative design of other classes rather than the fault of the wizard class itself. The over-proliferation of magic in 5e has also dilluted their class identity a bit as well, in my opinion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Do You Think Wizards Are Boring?
Top