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Why Do You Think Wizards Are Boring?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9091959" data-attributes="member: 6790260"><p>You do know that Reserve Feats were the 3.5e mechanic that led to 4e's At-Will attacks, right? This is less a rebuttal and more an agreement with my point. If there are solid, reliable options available to you, you are <em>much</em> more empowered to slot in quirky weird things because the opportunity cost is slim. As stated: it becomes much less a dull calculation, and much more a value judgment. Those Draconic Heritage/etc. feats gave you the freedom to be weird with your spell picks, because you could always fall back on damage options if needed. Reserve feats would give you <em>effectively</em> inexhaustible cantrips so long as you keep an appropriate spell memorized. Etc.</p><p></p><p>Game design which encourages value judgment as the primary drive of character-building is, in general, preferable to game design which encourages mere calculation.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9091959, member: 6790260"] You do know that Reserve Feats were the 3.5e mechanic that led to 4e's At-Will attacks, right? This is less a rebuttal and more an agreement with my point. If there are solid, reliable options available to you, you are [I]much[/I] more empowered to slot in quirky weird things because the opportunity cost is slim. As stated: it becomes much less a dull calculation, and much more a value judgment. Those Draconic Heritage/etc. feats gave you the freedom to be weird with your spell picks, because you could always fall back on damage options if needed. Reserve feats would give you [I]effectively[/I] inexhaustible cantrips so long as you keep an appropriate spell memorized. Etc. Game design which encourages value judgment as the primary drive of character-building is, in general, preferable to game design which encourages mere calculation. [/QUOTE]
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