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Why Do You Think Wizards Are Boring?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9092635" data-attributes="member: 6790260"><p>This is part of why I like the idea of rituals so much. "Spells" in the form of slots and the like? That at least kinda-sorta makes sense as a form of magic that needs to happen <em>fast</em>, so of course it's all prepped and ready ahead of time.</p><p></p><p>Weird little utility effects like <em>Aunty's bath</em>? That's USDA-prime material for a ritual. Something learnable by anyone who dabbles in a bit of hedge magic.</p><p></p><p>Likewise, I imagine the vast majority of really stolidly proper "academic" wizards don't have a ton of use for most slotted spells. Who cares about dropping a fireball? But rituals are the kinds of things that line pockets and define research programs (alongside related things like alchemy and artifice.) And because, at least in 4e, these things actually tied into the skill system--meaning they were the product of training and expertise, not purely magical mojo turned utilitarian--it made sense that someone could be a powerful <em>wizard academic</em> while being terrible at <em>combat</em> wizardry.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9092635, member: 6790260"] This is part of why I like the idea of rituals so much. "Spells" in the form of slots and the like? That at least kinda-sorta makes sense as a form of magic that needs to happen [I]fast[/I], so of course it's all prepped and ready ahead of time. Weird little utility effects like [I]Aunty's bath[/I]? That's USDA-prime material for a ritual. Something learnable by anyone who dabbles in a bit of hedge magic. Likewise, I imagine the vast majority of really stolidly proper "academic" wizards don't have a ton of use for most slotted spells. Who cares about dropping a fireball? But rituals are the kinds of things that line pockets and define research programs (alongside related things like alchemy and artifice.) And because, at least in 4e, these things actually tied into the skill system--meaning they were the product of training and expertise, not purely magical mojo turned utilitarian--it made sense that someone could be a powerful [I]wizard academic[/I] while being terrible at [I]combat[/I] wizardry. [/QUOTE]
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