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General Tabletop Discussion
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Why Do You Think Wizards Are Boring?
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<blockquote data-quote="Neonchameleon" data-source="post: 9093778" data-attributes="member: 87792"><p>Wizards would make a great and popular subclass of sorcerer in 5e. But thematically their subclasses leave a lot to be desired because the wizard class is too domineering both mechanically and thematically. </p><p></p><p>The wizard is the arcane caster who gets their power from learning and investigating magic, and because of this they gain an unrivalled flexibility with arcane spells (which of course are the most flexible type of magic), able to scribe them into their book and change their spells on a daily basis as well as learning more new spells than other arcanists and being able to learn spells from other wizards' books. This is great! It's got the power and specificity of a strong subclass.</p><p></p><p>However that's the problem. Wizard subclasses are (with a couple of honourable exceptions) their schools of magic. But specialising in one school of magic is in direct conflict to the wizard's core identity of being able to learn any arcane magic. And due to far more of the power budget being invested in the base class an e.g. wizard storm mage is never going to be able to be as stormy as a storm sorcerer. So the wizard does one thing and does it well.</p><p></p><p>This used to be much more interesting back in the day when spells were things you found. And you had to make use of whatever spells you picked up because they were what you had. But when you get to actively select spells then no matter how good the designers are you'll find that some spells are better than others. Wizards therefore come with only three or four spell sets used by 90% of players. By contrast because there's much more power (and for that matter actual access to spells) built into the subclasses, doing more to change both the access to spells and the power of spells for the sorcerer the Aberrant Mind might only have two main spell lists that are played - but it's going to be different lists from the Celestial Sorcerer due to different access to spells and different spell boosts.</p><p></p><p>So the wizard is a fine class/subclass combo. But this leaves little room for interesting subclasses (and even some it has like the necromancer would be better as sorcerers).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9093778, member: 87792"] Wizards would make a great and popular subclass of sorcerer in 5e. But thematically their subclasses leave a lot to be desired because the wizard class is too domineering both mechanically and thematically. The wizard is the arcane caster who gets their power from learning and investigating magic, and because of this they gain an unrivalled flexibility with arcane spells (which of course are the most flexible type of magic), able to scribe them into their book and change their spells on a daily basis as well as learning more new spells than other arcanists and being able to learn spells from other wizards' books. This is great! It's got the power and specificity of a strong subclass. However that's the problem. Wizard subclasses are (with a couple of honourable exceptions) their schools of magic. But specialising in one school of magic is in direct conflict to the wizard's core identity of being able to learn any arcane magic. And due to far more of the power budget being invested in the base class an e.g. wizard storm mage is never going to be able to be as stormy as a storm sorcerer. So the wizard does one thing and does it well. This used to be much more interesting back in the day when spells were things you found. And you had to make use of whatever spells you picked up because they were what you had. But when you get to actively select spells then no matter how good the designers are you'll find that some spells are better than others. Wizards therefore come with only three or four spell sets used by 90% of players. By contrast because there's much more power (and for that matter actual access to spells) built into the subclasses, doing more to change both the access to spells and the power of spells for the sorcerer the Aberrant Mind might only have two main spell lists that are played - but it's going to be different lists from the Celestial Sorcerer due to different access to spells and different spell boosts. So the wizard is a fine class/subclass combo. But this leaves little room for interesting subclasses (and even some it has like the necromancer would be better as sorcerers). [/QUOTE]
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