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General Tabletop Discussion
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Why Do You Think Wizards Are Boring?
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<blockquote data-quote="Cruentus" data-source="post: 9094054" data-attributes="member: 7034645"><p>Totally depends on what and how magic is described. [USER=6790260]@EzekielRaiden[/USER] talks about his conceptualization of it. Depending on campaign or theme, I go between magic being part of the natural world and something that can be tapped into with no problem or it is something dark and dangerous that has a drawback. You want the power it brings, then you deal with the consequences. But again, its all theme, and all about how the table wants to approach it. DCC and similar take the latter approach - power corrupts, and magical power can turn you into a monster. </p><p></p><p>As someone who plays Wizards, and my last being a F2/W14 over a 2.5 year 5e campaign, I overall found the mechanics to be boring, the spells to be fairly uninteresting but super impactful, the "resource management" to be nonexistent, and "resource tracking" of abilities, background abilities, species abilities, feats, and the kitchen sink to be onerous. Oh, and the ability to just gain two new spells on level up or research spells for paltry amount of coin was yawn inducing. Its why I also stopped playing 5e and won't be looking back.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 9094054, member: 7034645"] Totally depends on what and how magic is described. [USER=6790260]@EzekielRaiden[/USER] talks about his conceptualization of it. Depending on campaign or theme, I go between magic being part of the natural world and something that can be tapped into with no problem or it is something dark and dangerous that has a drawback. You want the power it brings, then you deal with the consequences. But again, its all theme, and all about how the table wants to approach it. DCC and similar take the latter approach - power corrupts, and magical power can turn you into a monster. As someone who plays Wizards, and my last being a F2/W14 over a 2.5 year 5e campaign, I overall found the mechanics to be boring, the spells to be fairly uninteresting but super impactful, the "resource management" to be nonexistent, and "resource tracking" of abilities, background abilities, species abilities, feats, and the kitchen sink to be onerous. Oh, and the ability to just gain two new spells on level up or research spells for paltry amount of coin was yawn inducing. Its why I also stopped playing 5e and won't be looking back. [/QUOTE]
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Why Do You Think Wizards Are Boring?
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