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Why Do You Think Wizards Are Boring?
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<blockquote data-quote="Li Shenron" data-source="post: 9106522" data-attributes="member: 1465"><p>My 2cp, even though I personally love playing Wizards, there's a couple of reasons why they can in fact be boring: </p><p></p><p>1st cp: when a Wizard covers with spells too many adventuring functions, it stops having a role of its own in the party; a jack-of-all trade is the worst possible character in a cooperative group game, both for the player and the other players as well</p><p></p><p>2nd cp: an optimized Wizard more or less always picks the same spells known</p><p></p><p>And yes the root cause is that, because the class pretends to be able to cover all fantasy tropes (with the traditional exception of the healer, but effectively including also Warlock, Sorcerer, Psion and Artificer to some extent... the introduction of which never took anything away from the Wizard) then you get <em>individual </em>Wizard characters wanting to cover all possible roles.</p><p></p><p>As a result, most Wizard players will try to cover as much functional range as possible so they always have a spell for everything, which is in fact boring during a campaign, and more or less create copy-cat Wizards characters with many "cannot live without" spells, which is boring <em>across </em>campaigns.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9106522, member: 1465"] My 2cp, even though I personally love playing Wizards, there's a couple of reasons why they can in fact be boring: 1st cp: when a Wizard covers with spells too many adventuring functions, it stops having a role of its own in the party; a jack-of-all trade is the worst possible character in a cooperative group game, both for the player and the other players as well 2nd cp: an optimized Wizard more or less always picks the same spells known And yes the root cause is that, because the class pretends to be able to cover all fantasy tropes (with the traditional exception of the healer, but effectively including also Warlock, Sorcerer, Psion and Artificer to some extent... the introduction of which never took anything away from the Wizard) then you get [I]individual [/I]Wizard characters wanting to cover all possible roles. As a result, most Wizard players will try to cover as much functional range as possible so they always have a spell for everything, which is in fact boring during a campaign, and more or less create copy-cat Wizards characters with many "cannot live without" spells, which is boring [I]across [/I]campaigns. [/QUOTE]
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