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Why Do You Think Wizards Are Boring?
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<blockquote data-quote="Baron Opal II" data-source="post: 9109452" data-attributes="member: 6794067"><p>I've adapted the temple spell lists from Tekumel with some success. It's a bit of an apples to oranges comparison, but hey, it's all fruit.</p><p></p><p>First level spells from the various traditions a pretty much all the same. There are a few that are missing, pyromancers not having <em>darkness </em>for example, but the everyone learns the "fundamentals of magic".</p><p></p><p>Sixth level spells are all unique, and there aren't that many of them. The Earth Mother has <em>earthquake</em> and <em>hero's feast</em>, and the pyromancers have <em>firestorm</em>.</p><p></p><p>Third and fourth are a blend. The war gods share some spells, most of the gods of light share some spell, and so on. About a quarter of the temples / guilds / whatever share a particular spell.</p><p></p><p>It works for me.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 9109452, member: 6794067"] I've adapted the temple spell lists from Tekumel with some success. It's a bit of an apples to oranges comparison, but hey, it's all fruit. First level spells from the various traditions a pretty much all the same. There are a few that are missing, pyromancers not having [I]darkness [/I]for example, but the everyone learns the "fundamentals of magic". Sixth level spells are all unique, and there aren't that many of them. The Earth Mother has [I]earthquake[/I] and [I]hero's feast[/I], and the pyromancers have [I]firestorm[/I]. Third and fourth are a blend. The war gods share some spells, most of the gods of light share some spell, and so on. About a quarter of the temples / guilds / whatever share a particular spell. It works for me. [/QUOTE]
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