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Why do you use Floating ASI's (other than power gaming)? [+]
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<blockquote data-quote="EzekielRaiden" data-source="post: 8455915" data-attributes="member: 6790260"><p>For myself, I like to create characters that do meet whatever I consider the minimum requirements for effective play...and then from there I like to play with the formula, I like to create characters that have features one wouldn't necessarily expect.</p><p></p><p>I have two examples, one from back in 4e (where racial and level-up ASIs obviously work differently, but still) and one from 5e.</p><p></p><p>I have yet to play in a truly long-running 4e game, the closest opportunity I had ended abruptly when the DM had to shift their life around to care for an injured family member on top of their very young son. But every time I think maybe I have reached such a thing, I try to make a Dragonborn Paladin, 'cause I would dearly love to see this particular character evolve through from Heroic to Paragon to Epic.</p><p></p><p>But I find the "paladunce" archetype boring. Being sincere, rather than merely memeing, I <em>do</em> consider myself something of an intellectual, and find it challenging at best to play a character that is of below-average intelligence. Instead, I crafted this particular Paladin to have a decent Int score. Nothing major, sure, but instead of dumping Int, I dump Dex, a stat that can be worked around. I also spread my stats out quite a bit--only 16 in my main stats (Str and Cha), using other means to make up for the reduced hit rate (high-accuracy At-Will, high-proficiency weapon, grabbing a magic weapon ASAP, etc.) This gives me the freedom to have respectable tertiary stats, including Intelligence. By taking a Theme and a Background that supplement skills, I can even get a character that matches the bonus of an Intelligence-focused character on a couple skills--favoring History and Religion. This gives a highly literate, philosophical Paladin: a man whose faith is very deep, but through substantial <em>active</em> thought, rather than blind trust in the divine. He has taken various forms in various games (coming from nobility, being poor but raised up by the church, a relatively typical soldier who found profound faith, etc.), but the core personality has been largely contiguous.</p><p></p><p>Meanwhile, in 5e, I have a character I would <em>like</em> to play in order to playtest a prestige class I wrote, Silver Pyromancer, based on the PrC of the same name from 3.5e. A Silver Dragonborn, who is also a Gold-blooded Dragon Sorcerer (explained as the intentional crossing of two noble dragonborn lineages with the intent of producing such a hybrid), in part <a href="https://twitter.com/vitordoodles/status/1021918167168413696" target="_blank">inspired by this image</a>. Being the son of a noble family, he's a bit of a <em>bon vivant</em>, but he also carries the expectations placed on nobility. As a result of his refined upbringing, he's not very strong (that's <em>day-laborer</em> stuff!), but he is rather serious about both intellectual and religious topics in addition to his study of magic. Even though neither Int nor Wis is particularly valuable to a Sorcerer, they're both higher than his Con and Dex mods, because that makes more sense for this character.</p><p></p><p>So, like I said: I'll go for the "important" stat(s) that I need, but after that, I like to play--usually by making the character more widely-read, more of a thinker or sophisticate (whether that's merely superficial, highly focused, or generalized.) I also like to challenge a bit of the status quo, by making Sorcerers or Paladins that have a real brain behind the pretty face.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8455915, member: 6790260"] For myself, I like to create characters that do meet whatever I consider the minimum requirements for effective play...and then from there I like to play with the formula, I like to create characters that have features one wouldn't necessarily expect. I have two examples, one from back in 4e (where racial and level-up ASIs obviously work differently, but still) and one from 5e. I have yet to play in a truly long-running 4e game, the closest opportunity I had ended abruptly when the DM had to shift their life around to care for an injured family member on top of their very young son. But every time I think maybe I have reached such a thing, I try to make a Dragonborn Paladin, 'cause I would dearly love to see this particular character evolve through from Heroic to Paragon to Epic. But I find the "paladunce" archetype boring. Being sincere, rather than merely memeing, I [I]do[/I] consider myself something of an intellectual, and find it challenging at best to play a character that is of below-average intelligence. Instead, I crafted this particular Paladin to have a decent Int score. Nothing major, sure, but instead of dumping Int, I dump Dex, a stat that can be worked around. I also spread my stats out quite a bit--only 16 in my main stats (Str and Cha), using other means to make up for the reduced hit rate (high-accuracy At-Will, high-proficiency weapon, grabbing a magic weapon ASAP, etc.) This gives me the freedom to have respectable tertiary stats, including Intelligence. By taking a Theme and a Background that supplement skills, I can even get a character that matches the bonus of an Intelligence-focused character on a couple skills--favoring History and Religion. This gives a highly literate, philosophical Paladin: a man whose faith is very deep, but through substantial [I]active[/I] thought, rather than blind trust in the divine. He has taken various forms in various games (coming from nobility, being poor but raised up by the church, a relatively typical soldier who found profound faith, etc.), but the core personality has been largely contiguous. Meanwhile, in 5e, I have a character I would [I]like[/I] to play in order to playtest a prestige class I wrote, Silver Pyromancer, based on the PrC of the same name from 3.5e. A Silver Dragonborn, who is also a Gold-blooded Dragon Sorcerer (explained as the intentional crossing of two noble dragonborn lineages with the intent of producing such a hybrid), in part [URL='https://twitter.com/vitordoodles/status/1021918167168413696']inspired by this image[/URL]. Being the son of a noble family, he's a bit of a [I]bon vivant[/I], but he also carries the expectations placed on nobility. As a result of his refined upbringing, he's not very strong (that's [I]day-laborer[/I] stuff!), but he is rather serious about both intellectual and religious topics in addition to his study of magic. Even though neither Int nor Wis is particularly valuable to a Sorcerer, they're both higher than his Con and Dex mods, because that makes more sense for this character. So, like I said: I'll go for the "important" stat(s) that I need, but after that, I like to play--usually by making the character more widely-read, more of a thinker or sophisticate (whether that's merely superficial, highly focused, or generalized.) I also like to challenge a bit of the status quo, by making Sorcerers or Paladins that have a real brain behind the pretty face. [/QUOTE]
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