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Why do you use Floating ASI's (other than power gaming)? [+]
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<blockquote data-quote="ReshiIRE" data-source="post: 8455989" data-attributes="member: 7031231"><p>A variety of reasons:</p><p></p><p>1) Yes, there is the factor of being able to have a +3 in a starting stat so I can actually maybe think of getting an interesting feat later on without restricting myself to certain ancestory and class combinations etc. etc.</p><p>2. 5e has no other potential rules to apply downsides in exchange for having more control over your character's modifeirs etc.</p><p>3) The PCs are highly varied people different from the norm, and in general won't fit into a neat box provided by a fixed ASIs determined by their ancestory.</p><p>4) If there is <em>anything</em> I have learned in life, intelligence creatures apart of the same species - such as us - are going to be so varied, so wildly different... that any other intelligent species would be similar. And I don't think that is properly represented by fixed, minor pluses and minuses.</p><p>5) The features of ancestories themselves provide significantly more differentation besides a minus number or plus number there. Whether floating ASI or fixed ASI, a Kobold Cleric wanting to maximise their features is going to play significantly differently than an Elven Cleric maximising theirs.</p><p>6) From a GM point of view, I have the view it will generally mean that I won't have to worry about there being a distinct different between the effectiveness of characters, no matter how small, based on what ancestory they chose.</p></blockquote><p></p>
[QUOTE="ReshiIRE, post: 8455989, member: 7031231"] A variety of reasons: 1) Yes, there is the factor of being able to have a +3 in a starting stat so I can actually maybe think of getting an interesting feat later on without restricting myself to certain ancestory and class combinations etc. etc. 2. 5e has no other potential rules to apply downsides in exchange for having more control over your character's modifeirs etc. 3) The PCs are highly varied people different from the norm, and in general won't fit into a neat box provided by a fixed ASIs determined by their ancestory. 4) If there is [I]anything[/I] I have learned in life, intelligence creatures apart of the same species - such as us - are going to be so varied, so wildly different... that any other intelligent species would be similar. And I don't think that is properly represented by fixed, minor pluses and minuses. 5) The features of ancestories themselves provide significantly more differentation besides a minus number or plus number there. Whether floating ASI or fixed ASI, a Kobold Cleric wanting to maximise their features is going to play significantly differently than an Elven Cleric maximising theirs. 6) From a GM point of view, I have the view it will generally mean that I won't have to worry about there being a distinct different between the effectiveness of characters, no matter how small, based on what ancestory they chose. [/QUOTE]
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Why do you use Floating ASI's (other than power gaming)? [+]
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