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Why do you use Floating ASI's (other than power gaming)? [+]
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<blockquote data-quote="Benjamin Olson" data-source="post: 8456151" data-attributes="member: 6988941"><p>I mean, we can come up with other reasons, but fundamentally it allows better optimization of races for roles they weren't designed to be optimal for. To some people perhaps all optimizing is "powergaming" but I think most people can recognize that there is a spectrum, with powergamer as some sort of extreme optimizer. Outside of some people too new and overwhelmed to really understand how to make basic beneficial character-building choices, I've yet to meet someone who doesn't optimize their character in some respect (which I think would also require randomly assigning ASIs and feats every 4 levels), whereas I'd define a powergamer as someone who optimizes to the point of "breaking the game". Of course that definition, while I think it's roughly accurate, just moves the eye of the beholder factor to what qualifies as "breaking the game".</p><p></p><p>So can Tasha's optional rules for floating ability score increases break the game, making mere optimizers into dangerous powergamers? For someone it can, I'm sure. But I do think that if floating ASIs at level 1 breaks the game for someone, their version of what the game <em>needs</em> to be is probably too fragile to be long for this world.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8456151, member: 6988941"] I mean, we can come up with other reasons, but fundamentally it allows better optimization of races for roles they weren't designed to be optimal for. To some people perhaps all optimizing is "powergaming" but I think most people can recognize that there is a spectrum, with powergamer as some sort of extreme optimizer. Outside of some people too new and overwhelmed to really understand how to make basic beneficial character-building choices, I've yet to meet someone who doesn't optimize their character in some respect (which I think would also require randomly assigning ASIs and feats every 4 levels), whereas I'd define a powergamer as someone who optimizes to the point of "breaking the game". Of course that definition, while I think it's roughly accurate, just moves the eye of the beholder factor to what qualifies as "breaking the game". So can Tasha's optional rules for floating ability score increases break the game, making mere optimizers into dangerous powergamers? For someone it can, I'm sure. But I do think that if floating ASIs at level 1 breaks the game for someone, their version of what the game [I]needs[/I] to be is probably too fragile to be long for this world. [/QUOTE]
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Why do you use Floating ASI's (other than power gaming)? [+]
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