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Why do you use Floating ASI's (other than power gaming)? [+]
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<blockquote data-quote="Umbran" data-source="post: 8456378" data-attributes="member: 177"><p>Please stop here. You seem to be chopping out words out wherever you want to make your point, ignoring whether that retains my meaning. Specifically, you dropped out what "significant" was modifying.</p><p></p><p>It isn't significant <em>optimization</em>. As in, if I use this to get a 16 in a primary stat, and take that over to the optimization boards and go, "Dudes, look at how optimized my character is!" I will get laughed at. The optimization boards are not for discussions of making average-power characters, folks. Let's not pretend they are.</p><p></p><p>The Fallacy of Equivocation is what happens when you switch out the meaning of a word when nobody is looking. You folks seem to have decided to take a word that is commonly used in the gaming context to be applied to the process making a character as powerful as the player can manage, and applying that word to any attempt to establish character effectiveness, regardless of whether the result is actually particularly powerful. </p><p></p><p>This is the lowering the bar I was speaking about before. Making a character of average function cannot be reasonably considered "optimization".</p><p></p><p>You are sharing a discussion with other humans. If you want it to go well, don't change the definitions on them.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8456378, member: 177"] Please stop here. You seem to be chopping out words out wherever you want to make your point, ignoring whether that retains my meaning. Specifically, you dropped out what "significant" was modifying. It isn't significant [I]optimization[/I]. As in, if I use this to get a 16 in a primary stat, and take that over to the optimization boards and go, "Dudes, look at how optimized my character is!" I will get laughed at. The optimization boards are not for discussions of making average-power characters, folks. Let's not pretend they are. The Fallacy of Equivocation is what happens when you switch out the meaning of a word when nobody is looking. You folks seem to have decided to take a word that is commonly used in the gaming context to be applied to the process making a character as powerful as the player can manage, and applying that word to any attempt to establish character effectiveness, regardless of whether the result is actually particularly powerful. This is the lowering the bar I was speaking about before. Making a character of average function cannot be reasonably considered "optimization". You are sharing a discussion with other humans. If you want it to go well, don't change the definitions on them. [/QUOTE]
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Why do you use Floating ASI's (other than power gaming)? [+]
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