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Why do you use Floating ASI's (other than power gaming)? [+]
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<blockquote data-quote="MoonSong" data-source="post: 8458999" data-attributes="member: 6689464"><p>Look at the whole context, you quoted my answer to a chain of quotes that started with these lines:</p><p></p><p>"One option the floating ASIs open for me is playing a MAD class such as monk, paladin, or barbarian without being forced to pick a race that has a boost in at least 1 of those stats. Say what you will about whether you can notice a 5% difference, a 10% difference is very noticeable. This is compounded if your AC depends on both those stats such as with a monk or unarmored barbarian. I don't feel like this is much in the way of optimization, it's more about not feeling like I'm ineffective compared to the guy next to me. Playing against type is cool, but I don't want to drag the rest of the party down by not pulling my weight. A tpk isn't fun unless it's meaningful and we had at least a decent shot."</p><p></p><p>Part of it is me being my usual dramatic self (when in doubt, check my tagline.), but, don't you read these lines as basically that admission? There have been posters here that have explicitly said "I just want the +3." As for being a plus thread, my very first post in htis thread was about how it is great for making characters that are less sterotypical and even completely against type which are good things. Now, this is less about passing moral judgement of individuals and more loathing about how normalized (and expected) high stats have become and how that has been particularly bad for me. Being thrown out by a controlling DM that can't see past the numbers wasn't the only incident, only the one that I find the nastiest. It is also the most recent -and weell it basically killed a lot of my motivation for gaming, I haven't truly recovered from the incident-.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 8458999, member: 6689464"] Look at the whole context, you quoted my answer to a chain of quotes that started with these lines: "One option the floating ASIs open for me is playing a MAD class such as monk, paladin, or barbarian without being forced to pick a race that has a boost in at least 1 of those stats. Say what you will about whether you can notice a 5% difference, a 10% difference is very noticeable. This is compounded if your AC depends on both those stats such as with a monk or unarmored barbarian. I don't feel like this is much in the way of optimization, it's more about not feeling like I'm ineffective compared to the guy next to me. Playing against type is cool, but I don't want to drag the rest of the party down by not pulling my weight. A tpk isn't fun unless it's meaningful and we had at least a decent shot." Part of it is me being my usual dramatic self (when in doubt, check my tagline.), but, don't you read these lines as basically that admission? There have been posters here that have explicitly said "I just want the +3." As for being a plus thread, my very first post in htis thread was about how it is great for making characters that are less sterotypical and even completely against type which are good things. Now, this is less about passing moral judgement of individuals and more loathing about how normalized (and expected) high stats have become and how that has been particularly bad for me. Being thrown out by a controlling DM that can't see past the numbers wasn't the only incident, only the one that I find the nastiest. It is also the most recent -and weell it basically killed a lot of my motivation for gaming, I haven't truly recovered from the incident-. [/QUOTE]
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Why do you use Floating ASI's (other than power gaming)? [+]
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