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Why do you use Floating ASI's (other than power gaming)? [+]
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<blockquote data-quote="Baron Opal II" data-source="post: 8459711" data-attributes="member: 6794067"><p>I've been hitting my head against this for a long time now. It made absolutely no sense to me what so ever.</p><p></p><p>Today I realized a couple of things that I already knew but hadn't correlated yet. 5e expects that at 4th level you will have an 18 or 20 in your prime requisite. Since point buy is the encouraged method of attribute generation, this is easily achievable. Not only do you have a strong bias towards a mechanical advantage, you also aren't likely to have a particularly low attribute that you would want to mitigate. You don't have valleys to fill, only mountains to raise. </p><p></p><p>I am used to 1e. That puts me at some disadvantage, although I have run a short 5e game. In the game I play in there is a +2 bonus to one attribute according to race. There are no other attribute bonuses in the game besides from magic items or special boons. Also, we roll for attributes. While there is a chance to massage the numbers (raise highest to 16 or lowest to 8), the bonus is used to get two attributes to 13 or better, the highest even higher, or to raise a low number to 9-12, where there isn't a penalty or bonus. In order to get a significant bonus (+3 or better) you are going to need an 18 or better. Which, given we roll for attributes, is rare. So I and my group don't have the expectation that a +3 attribute bonus is necessary. Sure, it's great, especially at lower levels. Eventually the benefits of high level dwarf the benefits of high attributes, which is another difference that 5e brings. Attribute bonus is expected to exceed or match proficiency bonus in the class focus until the highest levels.</p><p></p><p>So having a wizard with a higher Dex than Int or a rogue with a higher Wis than Dex is no big deal. The character breadth that you talk about floating ASIs allowing you I have at my disposal. But I'm also not playing a game so focused on high attributes. </p><p></p><p>This isn't a criticism of 5e- the game is structured the way it's structured. Thinking on this, however, gives me little motivation against a floating ASI (not that I had a hate on for it to begin with). I would have attribute minimums for a given race (goliaths have STR 8 minimum, perhaps). I would also be open, nay require, two or three characteristics for each race that make them distinct from the others.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8459711, member: 6794067"] I've been hitting my head against this for a long time now. It made absolutely no sense to me what so ever. Today I realized a couple of things that I already knew but hadn't correlated yet. 5e expects that at 4th level you will have an 18 or 20 in your prime requisite. Since point buy is the encouraged method of attribute generation, this is easily achievable. Not only do you have a strong bias towards a mechanical advantage, you also aren't likely to have a particularly low attribute that you would want to mitigate. You don't have valleys to fill, only mountains to raise. I am used to 1e. That puts me at some disadvantage, although I have run a short 5e game. In the game I play in there is a +2 bonus to one attribute according to race. There are no other attribute bonuses in the game besides from magic items or special boons. Also, we roll for attributes. While there is a chance to massage the numbers (raise highest to 16 or lowest to 8), the bonus is used to get two attributes to 13 or better, the highest even higher, or to raise a low number to 9-12, where there isn't a penalty or bonus. In order to get a significant bonus (+3 or better) you are going to need an 18 or better. Which, given we roll for attributes, is rare. So I and my group don't have the expectation that a +3 attribute bonus is necessary. Sure, it's great, especially at lower levels. Eventually the benefits of high level dwarf the benefits of high attributes, which is another difference that 5e brings. Attribute bonus is expected to exceed or match proficiency bonus in the class focus until the highest levels. So having a wizard with a higher Dex than Int or a rogue with a higher Wis than Dex is no big deal. The character breadth that you talk about floating ASIs allowing you I have at my disposal. But I'm also not playing a game so focused on high attributes. This isn't a criticism of 5e- the game is structured the way it's structured. Thinking on this, however, gives me little motivation against a floating ASI (not that I had a hate on for it to begin with). I would have attribute minimums for a given race (goliaths have STR 8 minimum, perhaps). I would also be open, nay require, two or three characteristics for each race that make them distinct from the others. [/QUOTE]
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Why do you use Floating ASI's (other than power gaming)? [+]
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