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Why do you use Floating ASI's (other than power gaming)? [+]
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<blockquote data-quote="Faolyn" data-source="post: 8460151" data-attributes="member: 6915329"><p>I've never gotten that impression. That it might be hard for a higher-level PC to die, yes, but struggle-averse? No.</p><p></p><p></p><p>Because my table prefers rolling for stats, my players aren't "balanced." They are frequently at risk and often come close to dying. </p><p></p><p>And it's because of what I told you before, that the "encounter guidelines" are not only not actually real guidelines (beyond "your players can probably handle this much," which is not what I would consider any sort of useful guideline), but the formula for determining CR is often very, very wrong. Plus, many monsters are under-AC'd.</p><p></p><p>Also, the line, <em>"If we accept the intent is to pick classes where ASI matches your race"</em> does <strong><em>not </em></strong>equal <em>"the players are almost never at risk."</em> Not at all. Not unless you also believe that playing a race with a fixed ASI that matches the class (orc fighters, halfling rogues) also equals "no risk." I honestly can't figure out this logic.</p><p></p><p>Why is it you refuse to believe that players who want floating ASIs don't want so they won't lose? Many people, including myself, have explained otherwise.</p><p></p><p></p><p>They likely didn't. Some groups like always winning. Some groups like a struggle. Some groups don't care either way. You can't design around all possible gaming styles by using a single level of success.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8460151, member: 6915329"] I've never gotten that impression. That it might be hard for a higher-level PC to die, yes, but struggle-averse? No. Because my table prefers rolling for stats, my players aren't "balanced." They are frequently at risk and often come close to dying. And it's because of what I told you before, that the "encounter guidelines" are not only not actually real guidelines (beyond "your players can probably handle this much," which is not what I would consider any sort of useful guideline), but the formula for determining CR is often very, very wrong. Plus, many monsters are under-AC'd. Also, the line, [I]"If we accept the intent is to pick classes where ASI matches your race"[/I] does [B][I]not [/I][/B]equal [I]"the players are almost never at risk."[/I] Not at all. Not unless you also believe that playing a race with a fixed ASI that matches the class (orc fighters, halfling rogues) also equals "no risk." I honestly can't figure out this logic. Why is it you refuse to believe that players who want floating ASIs don't want so they won't lose? Many people, including myself, have explained otherwise. They likely didn't. Some groups like always winning. Some groups like a struggle. Some groups don't care either way. You can't design around all possible gaming styles by using a single level of success. [/QUOTE]
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Why do you use Floating ASI's (other than power gaming)? [+]
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