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Why do you use Floating ASI's (other than power gaming)? [+]
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<blockquote data-quote="ReshiIRE" data-source="post: 8460543" data-attributes="member: 7031231"><p>I want to point out another aspect of the discussion: difference in GM and player knowledge.</p><p></p><p>Up until the campaign I was playing in stopped and I started to look at Level Up 5e and Pathfinder 2e for the purposes of (eventually) running a campaign myself, I was simply unaware of the average saving throw proficiency and AC, etc. of different creatures, in particular bigger monsters. I wasn't sure of the what the maths assumed or what was 'required' for a character. In my head, my assumption was that if you <em>didn't</em> have a +5 modifier as soon as possible, and perhaps didn't always get access to magic items, you could struggle against high CR creatures.</p><p></p><p>Reviewing the maths, that isn't the case. But how many players, especially ones that either are uninterested in GMing, or, like me, didn't want to have too much out of game knowledge that could affect in game decision making (<em>trust me</em>, if I knew EXACTLY how the intellect devourer's abilities worked, I might have metagamed with my character and avoided getting her brains sucked out)... how is one supposed to know that 'a +2 or a +3' is fine? I even thought this was the reason VHuman was popular; because it allowed you to get a feat early and keep up with the maths.</p><p></p><p>So I think for a certain amount of people, float ASIs are useful because they don't (and maybe don't want to know - if I ever do play instead of GM, I <em>will </em>be trying to ignore any knowledge I have about ACs or DCs) what exactly the maths assumes, and so feel that maximising their chances to hit etc. are more important than the game actually assumes.</p></blockquote><p></p>
[QUOTE="ReshiIRE, post: 8460543, member: 7031231"] I want to point out another aspect of the discussion: difference in GM and player knowledge. Up until the campaign I was playing in stopped and I started to look at Level Up 5e and Pathfinder 2e for the purposes of (eventually) running a campaign myself, I was simply unaware of the average saving throw proficiency and AC, etc. of different creatures, in particular bigger monsters. I wasn't sure of the what the maths assumed or what was 'required' for a character. In my head, my assumption was that if you [I]didn't[/I] have a +5 modifier as soon as possible, and perhaps didn't always get access to magic items, you could struggle against high CR creatures. Reviewing the maths, that isn't the case. But how many players, especially ones that either are uninterested in GMing, or, like me, didn't want to have too much out of game knowledge that could affect in game decision making ([I]trust me[/I], if I knew EXACTLY how the intellect devourer's abilities worked, I might have metagamed with my character and avoided getting her brains sucked out)... how is one supposed to know that 'a +2 or a +3' is fine? I even thought this was the reason VHuman was popular; because it allowed you to get a feat early and keep up with the maths. So I think for a certain amount of people, float ASIs are useful because they don't (and maybe don't want to know - if I ever do play instead of GM, I [I]will [/I]be trying to ignore any knowledge I have about ACs or DCs) what exactly the maths assumes, and so feel that maximising their chances to hit etc. are more important than the game actually assumes. [/QUOTE]
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Why do you use Floating ASI's (other than power gaming)? [+]
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