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Why do you use Floating ASI's (other than power gaming)? [+]
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<blockquote data-quote="doctorbadwolf" data-source="post: 8462677" data-attributes="member: 6704184"><p>I’m not sure what either needed in terms of fleshing out? </p><p></p><p>Except that…and elf is still and elf, and they’ve always just been a few special rules. That’s…all anything is (mechanically) in D&D. </p><p> </p><p>Rabbit people having the same weight range and lifespan as humans is, at worst, a bit boring. </p><p> </p><p>Elves still live for centuries, don’t sleep, and are resistant to charm.</p><p></p><p>Sure it is. I have a broody jock longsword fighting Paladin halfling. He’s very against type. The type still exists. </p><p></p><p>Tell ya what. If elves don’t live for centuries, not sleep, and have resistence to charm effects, in the 2024 anniversary books, I will Venmo you $20.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8462677, member: 6704184"] I’m not sure what either needed in terms of fleshing out? Except that…and elf is still and elf, and they’ve always just been a few special rules. That’s…all anything is (mechanically) in D&D. Rabbit people having the same weight range and lifespan as humans is, at worst, a bit boring. Elves still live for centuries, don’t sleep, and are resistant to charm. Sure it is. I have a broody jock longsword fighting Paladin halfling. He’s very against type. The type still exists. Tell ya what. If elves don’t live for centuries, not sleep, and have resistence to charm effects, in the 2024 anniversary books, I will Venmo you $20. [/QUOTE]
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Why do you use Floating ASI's (other than power gaming)? [+]
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