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<blockquote data-quote="MoogleEmpMog" data-source="post: 3730957" data-attributes="member: 22882"><p>It is the question that drives us.</p><p></p><p></p><p></p><p>Because 3e looks like a game that was designed prior to most of the ten busiest years of RPG innovation ever. Because 3e is especially embarrassing in comparison to closely related and streamlined systems like Star Wars Saga Edition. Because 3e already covered everything remotely related to the core of the game and has been reluctant to branch to far for fear of losing the core. Because 3e at the outset was married to a narrow conception of fantasy that doesn't interest me.</p><p></p><p></p><p></p><p>Space reasons, I suppose.</p><p></p><p>I'm not actually in favor of dropping gnomes, but then, at first blush, I'm not in favor of making race have the major mechanical impact they're talking about it having. The kind of source material I want to emulate is either humans-only or nearly so (sword and sorcery) or treats character race as one of a variety of possible excuses for whatever powers a character may have (JRPG and anime fantasy).</p><p></p><p></p><p></p><p>Because what the actions require IRL has exactly zero relation to how much fun they are to game, or how well they simulate fantasy media.</p><p></p><p>Because the game is presently painfully slow in prep and at the table.</p><p></p><p>Because games like Mutants and Masterminds and Star Wars Saga Edition demonstrate that D&D 3e's slowness is a function of design flaws, not a necessity for a system of its versatility.</p><p></p><p></p><p></p><p>Well, I'm a casual D&D fan. I'm interested in a new edition because a) I can write and sell stuff that was already covered in the previous one and b) I'm hoping the new edition will be closer to what I want.</p><p></p><p></p><p></p><p>I have no fear of a dud.</p><p></p><p>If it's what I want, I'll play and run it. If it's successful, I'll write for it.</p><p></p><p>If it's not what I want, I'll play and run something else. If it's not successful, I'll write for 3.5 and benefit from reduced competition from Wizards.</p><p></p><p></p><p></p><p>Kupo.</p><p></p><p></p><p></p><p>Well... yes and no.</p><p></p><p>On the plus side, I do think it will be streamlined, and I do think under Mike Mearls and co. it will be a much better <u>game</u>. I firmly believe the actual play experience, the tactics game within the game, will be immensely upgraded from 3e.</p><p></p><p>My main concern is on the simulation side - I want down and dirty (but over-the-top and pulpy) sword and sorcery and/or high-flying anime and Final Fantasy technofantasy; what I've seen so far doesn't look like it caters to either of those styles. It seems more tied to standard high fantasy and to PC RPG influences, neither of which I have any interest in.</p><p></p><p>At the end of the day, if 4e doesn't serve, I'll continue to play a Star Wars Saga Edition-based rulesset for Tactics/RPG play and games like FATE/Spirit of the Century for other styles.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3730957, member: 22882"] It is the question that drives us. Because 3e looks like a game that was designed prior to most of the ten busiest years of RPG innovation ever. Because 3e is especially embarrassing in comparison to closely related and streamlined systems like Star Wars Saga Edition. Because 3e already covered everything remotely related to the core of the game and has been reluctant to branch to far for fear of losing the core. Because 3e at the outset was married to a narrow conception of fantasy that doesn't interest me. Space reasons, I suppose. I'm not actually in favor of dropping gnomes, but then, at first blush, I'm not in favor of making race have the major mechanical impact they're talking about it having. The kind of source material I want to emulate is either humans-only or nearly so (sword and sorcery) or treats character race as one of a variety of possible excuses for whatever powers a character may have (JRPG and anime fantasy). Because what the actions require IRL has exactly zero relation to how much fun they are to game, or how well they simulate fantasy media. Because the game is presently painfully slow in prep and at the table. Because games like Mutants and Masterminds and Star Wars Saga Edition demonstrate that D&D 3e's slowness is a function of design flaws, not a necessity for a system of its versatility. Well, I'm a casual D&D fan. I'm interested in a new edition because a) I can write and sell stuff that was already covered in the previous one and b) I'm hoping the new edition will be closer to what I want. I have no fear of a dud. If it's what I want, I'll play and run it. If it's successful, I'll write for it. If it's not what I want, I'll play and run something else. If it's not successful, I'll write for 3.5 and benefit from reduced competition from Wizards. Kupo. Well... yes and no. On the plus side, I do think it will be streamlined, and I do think under Mike Mearls and co. it will be a much better [U]game[/U]. I firmly believe the actual play experience, the tactics game within the game, will be immensely upgraded from 3e. My main concern is on the simulation side - I want down and dirty (but over-the-top and pulpy) sword and sorcery and/or high-flying anime and Final Fantasy technofantasy; what I've seen so far doesn't look like it caters to either of those styles. It seems more tied to standard high fantasy and to PC RPG influences, neither of which I have any interest in. At the end of the day, if 4e doesn't serve, I'll continue to play a Star Wars Saga Edition-based rulesset for Tactics/RPG play and games like FATE/Spirit of the Century for other styles. [/QUOTE]
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