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<blockquote data-quote="JVisgaitis" data-source="post: 3731431" data-attributes="member: 4177"><p>I could literally write tons of these. My major points:</p><p></p><p>• Fighters were totally lame in previous editions. They finally get something interesting to do.</p><p>• Combat becomes more then I swing and swing again.</p><p>• Simplification of all of the rules makes my job as a DM and a publisher easier.</p><p>• Changing the balance of resource management to per encounter fixes all of the "I'm out of spells/rage so let's rest garbage."</p><p>• No dead levels means your character is always getting something cool to do.</p><p>• Talent trees for different classes means that no two characters will be the same.</p><p>• Re-jiggering the way magic items works means that my character is no longer carrying around 30 magic items.</p><p>• Assigning a monster a level that is equal to my character just makes sense.</p><p>• Making the math the same across all levels means I don't need to reboot my campaign once we hit high level.</p><p>• If I'm a 20th-level Wizard I get 20th level spells? Its stuff like this that makes as much sense as having to roll an opponent's Armor Class to hit them.</p><p>• The party is defined into 4 distinct roles and there are 2 class types that fill each role equally. Huzzah! There's an alternative healer to the Cleric.</p><p>• Rules like Grapple, Magic Item Creation, and Polymorph are just plain broken.</p><p>• Creating a character at 1st-level becomes an exercise in deciding my full concept and every Feat I plan to take all the way to level 20.</p><p>• Making a character for a game and realizing I didn't do the above because I wasn't sure and having to re-roll another character just to fit with the concept I decided to go with.</p><p>• Being able to play a Fighter/Wizard that isn't subpar in both.</p><p>• The thought of having a electronic edition of every book I buy that I can have with me wherever I go and is easily searchable brings tears to my eyes.</p><p>• Software support out of the box for a game that is numbers heavy just makes sense.</p><p>• Playing an Elf now gives me more then a +2 Dex and a -2 Con at 1st-level.</p><p>• Playing D&D with friends that are spread across the country anytime I want is awesome (now get going with the Mac support!).</p><p>• I'm bored with 3.5 and new products just don't excite me anymore.</p><p>• WotC product release schedule is brilliant. New PHB, MM, and DMG every year? Brilliant. Ditto a new Campaign Setting every year. <u>Now</u> I have something to look forward to.</p><p>• <u>Anything</u> that fosters conversations about D&D is a good thing.</p></blockquote><p></p>
[QUOTE="JVisgaitis, post: 3731431, member: 4177"] I could literally write tons of these. My major points: • Fighters were totally lame in previous editions. They finally get something interesting to do. • Combat becomes more then I swing and swing again. • Simplification of all of the rules makes my job as a DM and a publisher easier. • Changing the balance of resource management to per encounter fixes all of the "I'm out of spells/rage so let's rest garbage." • No dead levels means your character is always getting something cool to do. • Talent trees for different classes means that no two characters will be the same. • Re-jiggering the way magic items works means that my character is no longer carrying around 30 magic items. • Assigning a monster a level that is equal to my character just makes sense. • Making the math the same across all levels means I don't need to reboot my campaign once we hit high level. • If I'm a 20th-level Wizard I get 20th level spells? Its stuff like this that makes as much sense as having to roll an opponent's Armor Class to hit them. • The party is defined into 4 distinct roles and there are 2 class types that fill each role equally. Huzzah! There's an alternative healer to the Cleric. • Rules like Grapple, Magic Item Creation, and Polymorph are just plain broken. • Creating a character at 1st-level becomes an exercise in deciding my full concept and every Feat I plan to take all the way to level 20. • Making a character for a game and realizing I didn't do the above because I wasn't sure and having to re-roll another character just to fit with the concept I decided to go with. • Being able to play a Fighter/Wizard that isn't subpar in both. • The thought of having a electronic edition of every book I buy that I can have with me wherever I go and is easily searchable brings tears to my eyes. • Software support out of the box for a game that is numbers heavy just makes sense. • Playing an Elf now gives me more then a +2 Dex and a -2 Con at 1st-level. • Playing D&D with friends that are spread across the country anytime I want is awesome (now get going with the Mac support!). • I'm bored with 3.5 and new products just don't excite me anymore. • WotC product release schedule is brilliant. New PHB, MM, and DMG every year? Brilliant. Ditto a new Campaign Setting every year. [U]Now[/U] I have something to look forward to. • [U]Anything[/U] that fosters conversations about D&D is a good thing. [/QUOTE]
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