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Why do YOU want a new edition
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<blockquote data-quote="outsider" data-source="post: 3732758" data-attributes="member: 54690"><p>I want a new edition because I think D&D can be improved. 3.x was a huge step in the right direction, but it can still be done better. There are some things you just can't fix by patching the old system. To integrate certain things correctly, you have to do a new version.</p><p></p><p>Manuevers are a good example of that, I think. I believe every class except the primary casters should have something like them. However, if you just tack them on to the classes, you are risking serious balance issues and other unforeseen problems. Something like this is a major change, and should be designed as a core part of the base system. Same thing with talents.</p><p></p><p>Even if you did manage to successfully patch talents and manuevers into 3.5 ed, you can't really continue to build upon that base, because alot of people simply don't own the sourcebooks you printed it in. They wouldn't be able to start including a bunch of manuevers and talents and such in every new book. It's rather like psionics in current D&D. When psionics are in a book, there's usually very little of it.</p><p></p><p>As far as gnomes go, I don't see it as a big deal. I think I've had a gnome in my group maybe 3 times at most, and that's from dozens of characters. I've probably seen more tieflings in 3.x than I've seen gnomes in 2e and 3.xe combined. I can't see devoting space in the main book to gnomes simply because they've always been in D&D even though very few people seem to use them. Gnomes have always been a pretty niche option, thus it seems to me that it would be sensible to put them somewhere other than the phb.</p></blockquote><p></p>
[QUOTE="outsider, post: 3732758, member: 54690"] I want a new edition because I think D&D can be improved. 3.x was a huge step in the right direction, but it can still be done better. There are some things you just can't fix by patching the old system. To integrate certain things correctly, you have to do a new version. Manuevers are a good example of that, I think. I believe every class except the primary casters should have something like them. However, if you just tack them on to the classes, you are risking serious balance issues and other unforeseen problems. Something like this is a major change, and should be designed as a core part of the base system. Same thing with talents. Even if you did manage to successfully patch talents and manuevers into 3.5 ed, you can't really continue to build upon that base, because alot of people simply don't own the sourcebooks you printed it in. They wouldn't be able to start including a bunch of manuevers and talents and such in every new book. It's rather like psionics in current D&D. When psionics are in a book, there's usually very little of it. As far as gnomes go, I don't see it as a big deal. I think I've had a gnome in my group maybe 3 times at most, and that's from dozens of characters. I've probably seen more tieflings in 3.x than I've seen gnomes in 2e and 3.xe combined. I can't see devoting space in the main book to gnomes simply because they've always been in D&D even though very few people seem to use them. Gnomes have always been a pretty niche option, thus it seems to me that it would be sensible to put them somewhere other than the phb. [/QUOTE]
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