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<blockquote data-quote="WarlockLord" data-source="post: 3732783" data-attributes="member: 40098"><p>I think I have made my opinion on gnomes clear, so I'll address the other things.</p><p></p><p>1) 3.5 had too much stupid broken/confusing things. Polymorph (confusing), Divine Metamagic (broken), Invisible Spell (Free invisible summonings! Broken!), and Persistant Spell (broken) come to mind.</p><p></p><p>2) The magic item sacred cow that was mentioned before. Too many magic items, most of which are blah. Also, it doesn't make sense. If spellcasters have to give up parts of their soul to make items, you'd think that'd be painful and rarely done.</p><p></p><p>Tell that to the pile of +1 scimitars possessed by Steven Colbert.</p><p></p><p>Plus, buffing is BORING. Why should the fighter have to rely on buffs to be effective? Why should the wizard waste power he'll need later to buff? Why do they only last 1 round/level?</p><p></p><p>3) Fighters suck. Combat is boring (Stab stab stab stab stabbity stabbity). Maneuvers are more interesting.</p><p></p><p>4) The current pseudo-Vancian spell preparation system is probably the only one still in use today. It is inflexible, nonsensible (outside of Jack Vance, these systems are never encountered), takes forever to prepare, and needs to die.</p><p></p><p>5) Level Adjustment stinks. I will hold up the drow as an example. They are supposedly a race of wizards and clerics. Go play a drow wizard using 3.5 rules. My friends and I have tried to get drow mages to work. They don't, humans can easily defeat them. They are held back by a bizarre force not comprehended by the actual PCs. And, why does a race with a +2 int mod suffer from a learning disorder? I'd like it better if drow abilities were spaced out like the other 20-level races (SR at 12, maybe?) so their wizardry would be a force to be feared, not laughed at as in your 5th level party, where the drow sorc is still with 1st level spells.</p><p></p><p>6)Retraining. Yes, you can plan, but in 3.5, any character with an optimized level 20 build will eventually make choices that suck in the short-term. You fall behind. In short, any 'optimized' character, if played from the ground up, will eventually go through the valley of weakness.</p><p></p><p>Aren't you playtesting 4e, MoggtheGobb? I thought you posted a thread asking for playtesting advice.</p></blockquote><p></p>
[QUOTE="WarlockLord, post: 3732783, member: 40098"] I think I have made my opinion on gnomes clear, so I'll address the other things. 1) 3.5 had too much stupid broken/confusing things. Polymorph (confusing), Divine Metamagic (broken), Invisible Spell (Free invisible summonings! Broken!), and Persistant Spell (broken) come to mind. 2) The magic item sacred cow that was mentioned before. Too many magic items, most of which are blah. Also, it doesn't make sense. If spellcasters have to give up parts of their soul to make items, you'd think that'd be painful and rarely done. Tell that to the pile of +1 scimitars possessed by Steven Colbert. Plus, buffing is BORING. Why should the fighter have to rely on buffs to be effective? Why should the wizard waste power he'll need later to buff? Why do they only last 1 round/level? 3) Fighters suck. Combat is boring (Stab stab stab stab stabbity stabbity). Maneuvers are more interesting. 4) The current pseudo-Vancian spell preparation system is probably the only one still in use today. It is inflexible, nonsensible (outside of Jack Vance, these systems are never encountered), takes forever to prepare, and needs to die. 5) Level Adjustment stinks. I will hold up the drow as an example. They are supposedly a race of wizards and clerics. Go play a drow wizard using 3.5 rules. My friends and I have tried to get drow mages to work. They don't, humans can easily defeat them. They are held back by a bizarre force not comprehended by the actual PCs. And, why does a race with a +2 int mod suffer from a learning disorder? I'd like it better if drow abilities were spaced out like the other 20-level races (SR at 12, maybe?) so their wizardry would be a force to be feared, not laughed at as in your 5th level party, where the drow sorc is still with 1st level spells. 6)Retraining. Yes, you can plan, but in 3.5, any character with an optimized level 20 build will eventually make choices that suck in the short-term. You fall behind. In short, any 'optimized' character, if played from the ground up, will eventually go through the valley of weakness. Aren't you playtesting 4e, MoggtheGobb? I thought you posted a thread asking for playtesting advice. [/QUOTE]
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