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Why does a published setting need "support"?
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<blockquote data-quote="Treebore" data-source="post: 3713557" data-attributes="member: 10177"><p>DCC 35 by Goodman games, all 50+ DCC's are set in that world. It adds a LOT of depth as far as I am concerned. Not necessarily to the history fo the world, but I think it gives the DM something to fuel the fires, so to speak.</p><p></p><p>I have essentially been doing the same thing for every campaign world I have ever used, got the most detailed with Faerun. Meaning I went through all my Dungeon mags, and all the modules I bought, and decided where they were located.</p><p></p><p>Greyhawk is where i got started with doing this, since TSR always had a location for their modules in GH, and then again with FR, those modules had their specific locations.</p><p></p><p>I didn't do it nearly as extensively with Wilderlands (was using 3E, leveled so fast there was no need to have that many).</p><p></p><p>I haven't done it with my "new world" or Erde yet, but I will since levelling is significantly slower in C&C. It was cool to use the Dungeon and WOTC maps for Istivin when I ran the "Against the Giants" series for my family, though. Plus, since they advanced so slowly, I got to use a lot of elements from the Dungeon adventure while they were there. So not only did they have to deal with the Giants and the drow, they dealt with something else that was going on, but seemed to dissappear once they "disjunctioned" the sphere created by Lolth. (yes, I chnged some story elements). Little do they know it is coming back in another level or two.</p><p></p><p>But as far as the support issue brought up by the OP.The only reason I loke it is because it gives me new ideas, Fresh story ideas. Which I can, and do, draw from many other sources, but it can be cool to use setting specific stuff.</p><p></p><p>Like with FR, I ignored 80 to 90% of the canon material published, but I still used a lot of it, twisted to fit ideas I came up with from reading it all.</p><p></p><p>thats why I liked to read Dragon and Dungeon, tons of new ideas and twists to apply to old ones.</p><p></p><p>Its why even though I have my own MegaTraveller setting I still bought stuff created for other editions and versions, just to get fresh ideas and inspiration.</p><p></p><p>I don't know how many others do the same as I do, though. Most seem to need and want the material to run as is. Not much fun for me. I pretty much have to tweak and twist and switch things around to make it "mine".</p></blockquote><p></p>
[QUOTE="Treebore, post: 3713557, member: 10177"] DCC 35 by Goodman games, all 50+ DCC's are set in that world. It adds a LOT of depth as far as I am concerned. Not necessarily to the history fo the world, but I think it gives the DM something to fuel the fires, so to speak. I have essentially been doing the same thing for every campaign world I have ever used, got the most detailed with Faerun. Meaning I went through all my Dungeon mags, and all the modules I bought, and decided where they were located. Greyhawk is where i got started with doing this, since TSR always had a location for their modules in GH, and then again with FR, those modules had their specific locations. I didn't do it nearly as extensively with Wilderlands (was using 3E, leveled so fast there was no need to have that many). I haven't done it with my "new world" or Erde yet, but I will since levelling is significantly slower in C&C. It was cool to use the Dungeon and WOTC maps for Istivin when I ran the "Against the Giants" series for my family, though. Plus, since they advanced so slowly, I got to use a lot of elements from the Dungeon adventure while they were there. So not only did they have to deal with the Giants and the drow, they dealt with something else that was going on, but seemed to dissappear once they "disjunctioned" the sphere created by Lolth. (yes, I chnged some story elements). Little do they know it is coming back in another level or two. But as far as the support issue brought up by the OP.The only reason I loke it is because it gives me new ideas, Fresh story ideas. Which I can, and do, draw from many other sources, but it can be cool to use setting specific stuff. Like with FR, I ignored 80 to 90% of the canon material published, but I still used a lot of it, twisted to fit ideas I came up with from reading it all. thats why I liked to read Dragon and Dungeon, tons of new ideas and twists to apply to old ones. Its why even though I have my own MegaTraveller setting I still bought stuff created for other editions and versions, just to get fresh ideas and inspiration. I don't know how many others do the same as I do, though. Most seem to need and want the material to run as is. Not much fun for me. I pretty much have to tweak and twist and switch things around to make it "mine". [/QUOTE]
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Why does a published setting need "support"?
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