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Why does a SciFi RPG "need" skills?
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<blockquote data-quote="Janx" data-source="post: 6227952" data-attributes="member: 8835"><p>So in my imaginary Star Trek RPG that I just made up to suit the OP's request:</p><p></p><p>pick a class which represents a field of expertise (Science, Engineering, Security, Operations)</p><p></p><p>Your PC gets a bonus to any task equal to his level in areas involving the field of expertise (aka Class Skill Checks)</p><p></p><p>Any task outside of the field of expertise (ex. Bones shooting a Phaser) the bonus is equal to 1/2 his level, round down.</p><p></p><p>So a a Level 1 Doctor can be described as +1/+0 to denote his class bonus, and non-class skills bonus</p><p></p><p>A Level 10 Doctor would be +10/+5</p><p></p><p>I suppose, in keeping with d20, the same six Attributes could be used (Str, Con, Dex, Int, Wis, Cha), and the GM would determine which attribute was most applicable (defaulting to highest bonus in a tie), and determining if the task was in-Class or not (allowing for some appeal from the player).</p><p></p><p>And that would be that for character creation and class explanation. Probably some verbiage would be needed to explain what types of activities counts as Engineering versus Operations (I made that more generic to cover Helm, Comms, etc but that might not be a great idea).</p><p></p><p>I suspect this system would work for SG-1, too, with the addition of a Historian class to cover Daniel Jackson.</p><p></p><p>the standard HP and AC mechanics should work for combat well enough. It seems everybody's going to hit like a Figher or a Wizard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Janx, post: 6227952, member: 8835"] So in my imaginary Star Trek RPG that I just made up to suit the OP's request: pick a class which represents a field of expertise (Science, Engineering, Security, Operations) Your PC gets a bonus to any task equal to his level in areas involving the field of expertise (aka Class Skill Checks) Any task outside of the field of expertise (ex. Bones shooting a Phaser) the bonus is equal to 1/2 his level, round down. So a a Level 1 Doctor can be described as +1/+0 to denote his class bonus, and non-class skills bonus A Level 10 Doctor would be +10/+5 I suppose, in keeping with d20, the same six Attributes could be used (Str, Con, Dex, Int, Wis, Cha), and the GM would determine which attribute was most applicable (defaulting to highest bonus in a tie), and determining if the task was in-Class or not (allowing for some appeal from the player). And that would be that for character creation and class explanation. Probably some verbiage would be needed to explain what types of activities counts as Engineering versus Operations (I made that more generic to cover Helm, Comms, etc but that might not be a great idea). I suspect this system would work for SG-1, too, with the addition of a Historian class to cover Daniel Jackson. the standard HP and AC mechanics should work for combat well enough. It seems everybody's going to hit like a Figher or a Wizard :) [/QUOTE]
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