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Why does a SciFi RPG "need" skills?
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<blockquote data-quote="Janx" data-source="post: 6228433" data-attributes="member: 8835"><p>So it's possible that on your roadtrip to GenCon, somebody in the care has some skills (possibly limited) that can help fix a broken car.</p><p></p><p>For the non-car-fixing friends, do they have any practical skills outside of computers?</p><p></p><p>As a Competent Person, I may be suffering from the secondary effect of the Incompetence Phenomenon. In that I see what I can do as pretty basic, and I expect that anybody else on the planet can do it as well.</p><p></p><p>Along with my actual expertise in software development and IT stuff, I've got a business degree, a black belt, can fix plumbing, can fix basic car stuff (alternators, tires, brakes, hoses, belts), carpentry and home repair, firearms, weapons, archery, sewing, cooking, painting (art and walls), metalworking, farming, janitorial services, first aid.</p><p></p><p>Now a good chunk of those things, I'm basically better than somebody who sucks at it. But in a pinch, I can do any of those things to a level necessary to get out of a bind.</p><p></p><p>in a sci-fi RPG setting, I'm sure we want players thinking out of the box to solve their problems, but that still requires them to be skilled enough that their non-professional skills are sufficient enough to provide a viable chance of success.</p><p></p><p>In other words, if the party of 4 PCs has huge gaps in skills that they are terrible at too many things, they're pretty much stuck more often than not. or worse, relying on their fighting skills to get them out of anything as it is the only hammer that works.</p></blockquote><p></p>
[QUOTE="Janx, post: 6228433, member: 8835"] So it's possible that on your roadtrip to GenCon, somebody in the care has some skills (possibly limited) that can help fix a broken car. For the non-car-fixing friends, do they have any practical skills outside of computers? As a Competent Person, I may be suffering from the secondary effect of the Incompetence Phenomenon. In that I see what I can do as pretty basic, and I expect that anybody else on the planet can do it as well. Along with my actual expertise in software development and IT stuff, I've got a business degree, a black belt, can fix plumbing, can fix basic car stuff (alternators, tires, brakes, hoses, belts), carpentry and home repair, firearms, weapons, archery, sewing, cooking, painting (art and walls), metalworking, farming, janitorial services, first aid. Now a good chunk of those things, I'm basically better than somebody who sucks at it. But in a pinch, I can do any of those things to a level necessary to get out of a bind. in a sci-fi RPG setting, I'm sure we want players thinking out of the box to solve their problems, but that still requires them to be skilled enough that their non-professional skills are sufficient enough to provide a viable chance of success. In other words, if the party of 4 PCs has huge gaps in skills that they are terrible at too many things, they're pretty much stuck more often than not. or worse, relying on their fighting skills to get them out of anything as it is the only hammer that works. [/QUOTE]
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Why does a SciFi RPG "need" skills?
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